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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Breath Weapon
Times Brought
295
Decks Running
171
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Breath Weapon
Instant
Breath Weapon deals 2 damage to each non-Dragon creature.
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Adam Vehige
Final zone distribution
56 instances1.8%
Library
1.8%
Battlefield
41.1%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
148 decks
-
2
Miirym, Sentinel Wyrm
4 decks
-
3
Rivaz of the Claw
2 decks
-
4
Ureni of the Unwritten
2 decks
-
5
Atla Palani, Nest Tender
1 decks
-
6
Aurelia, the Warleader
1 decks
-
7
Bruce Banner // The Incredible Hulk
1 decks
-
8
Drakuseth, Maw of Flames
1 decks
-
9
Gwen Stacy // Ghost-Spider
1 decks
-
10
Hansk, Slayer Zealot
1 decks
The "good card" funnel
295 brought · 162 playersBrought to game
295
Ever drawn
53
Reached battlefield
27
Still on board at game end
1
≥ -7.3pp
Players who cast this card win 27% of the time (n=16) , vs 21% when it never left the library (n=145).
When players drew this card but left it in hand, they won 13% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -7.3pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
11%
T3
11%
T4
15%
T5
26%
T6-9
33%
T10+
Median
6
P25
4
· P75
10
· max
13
On curve
15%
(3 / 27 cast on T3)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.