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Part of Modern Horizons 3
Live Play Data
Bridgeworks Battle // Tanglespan Bridgeworks
Sorcery // Land
·
Modern Horizons 3 (MH3)
5%
Live Inclusion
Times Brought
2282
Decks Running
1023
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=359
7%
T1
7%
T2
11%
T3
13%
T4
14%
T5
42%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
25%
(39 / 359 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
2282 brought · 804 playersBrought to game
2282
Ever drawn
573
Reached battlefield
359
Still on board at game end
167
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 37% of the time (n=329) , vs 28% when it never left the library (n=1414).
When players drew this card but left it in hand, they won 31% (n=190).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +3.4pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
651 instances2.0%
Library
25.7%
Battlefield
39.8%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
29 decks
-
2
Bello, Bard of the Brambles
26 decks
-
3
Shroofus Sproutsire
25 decks
-
4
Wolverine, Best There Is
24 decks
-
5
Beorn the Fierce
20 decks
-
6
Radagast of Rhosgobel
18 decks
-
7
Shelob, Child of Ungoliant
17 decks
-
8
Indoraptor, the Perfect Hybrid
16 decks
-
9
Eshki, Temur's Roar
15 decks
-
10
Fynn, the Fangbearer
15 decks
Card text
Bridgeworks Battle
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Tanglespan Bridgeworks
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Ron Spears
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.