Bridgeworks Battle // Tanglespan Bridgeworks
5% of tracked Commander decks run Bridgeworks Battle, and when drawn it reaches the battlefield 64% of the time, with a median first-cast turn of 5.0.
Bridgeworks Battle is a modal double-faced card from Modern Horizons 3 that functions as both a green ramp sorcery and an enters-tapped land. Across 921 tracked multiplayer Commander games on Playgroup Live, it sits in 5% of decks, appearing in 506 of 9443 registered lists. The data comes from 418 distinct players, with no single contributor exceeding 2% of tracked instances, which gives the numbers solid spread.
The card's draw-to-play rate of 64% reflects what you would expect from a utility piece players want to resolve when they see it, though some copies naturally go uncast when games end before they become relevant. Median first cast lands on turn 5.0, consistent with a 3-mana sorcery that players tend to hold until they have the mana and a meaningful target. The same-turn cast rate of 38% confirms that when players do cast it, they rarely sit on it for long after drawing.
The front face tutors a Forest-subtype land, making Bridgeworks Battle a flexible ramp spell in mono-green and multicolored green shells alike. The land back means it is never a dead draw late, which likely explains its spread across a wide range of green commanders on Playgroup Live.
- 5% of tracked Commander decks include Bridgeworks Battle
- 64% of drawn copies reach the battlefield before the game ends
- T5.0 median first-cast turn across tracked games
- 38% of casts happen the same turn the card is drawn
- 418 distinct players have brought this card to a tracked game
- 36% win rate in games where Bridgeworks Battle was cast (normalized to 4-player baseline)
First-cast turn
n=154The "good card" funnel
953 brought · 418 playersOf 953 copies brought to games, 239 were drawn and 154 were cast, a funnel that reflects the typical shape of a 3-mana singleton ramp spell in a 100-card deck.
Players who cast this card win 36% of the time (n=142) , vs 26% when it never left the library (n=591).
When players drew this card but left it in hand, they won 33% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.4pp; 95% confidence interval +2.5pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
268 instancesMost copies of Bridgeworks Battle end up in the graveyard after resolving as a sorcery or on the battlefield as a land, with relatively few stranded in hand. The small library count reflects its modal nature: it almost never sits unseen.
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
13 decks
-
2
Shelob, Child of Ungoliant
13 decks
-
3
Shroofus Sproutsire
12 decks
-
4
Wolverine, Best There Is
12 decks
-
5
Bello, Bard of the Brambles
11 decks
-
6
Beorn the Fierce
11 decks
-
7
Blech, Loafing Pest
9 decks
-
8
Indoraptor, the Perfect Hybrid
8 decks
-
9
Eshki, Temur's Roar
7 decks
-
10
The Serpent Society
7 decks
The top commander list spans mono-green, Golgari, Gruul, and even three-color shells, showing Bridgeworks Battle is not locked to a single archetype. Shelob leads with the most tracked decks, but no single commander dominates the distribution.