collections_bookmark Part of Modern Horizons 3
Bridgeworks Battle // Tanglespan Bridgeworks card art
Live Play Data

Bridgeworks Battle // Tanglespan Bridgeworks

Sorcery // Land · Modern Horizons 3 (MH3)
5%
Live Inclusion
Times Brought
953
Decks Running
506
Median Cast Turn
5.0
Drawn → Played
64%
Format

5% of tracked Commander decks run Bridgeworks Battle, and when drawn it reaches the battlefield 64% of the time, with a median first-cast turn of 5.0.

Bridgeworks Battle is a modal double-faced card from Modern Horizons 3 that functions as both a green ramp sorcery and an enters-tapped land. Across 921 tracked multiplayer Commander games on Playgroup Live, it sits in 5% of decks, appearing in 506 of 9443 registered lists. The data comes from 418 distinct players, with no single contributor exceeding 2% of tracked instances, which gives the numbers solid spread.

The card's draw-to-play rate of 64% reflects what you would expect from a utility piece players want to resolve when they see it, though some copies naturally go uncast when games end before they become relevant. Median first cast lands on turn 5.0, consistent with a 3-mana sorcery that players tend to hold until they have the mana and a meaningful target. The same-turn cast rate of 38% confirms that when players do cast it, they rarely sit on it for long after drawing.

The front face tutors a Forest-subtype land, making Bridgeworks Battle a flexible ramp spell in mono-green and multicolored green shells alike. The land back means it is never a dead draw late, which likely explains its spread across a wide range of green commanders on Playgroup Live.

At a glance
  • 5% of tracked Commander decks include Bridgeworks Battle
  • 64% of drawn copies reach the battlefield before the game ends
  • T5.0 median first-cast turn across tracked games
  • 38% of casts happen the same turn the card is drawn
  • 418 distinct players have brought this card to a tracked game
  • 36% win rate in games where Bridgeworks Battle was cast (normalized to 4-player baseline)

First-cast turn

n=154
7%
T1
8%
T2
12%
T3
15%
T4
11%
T5
40%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 7 · max 18
On curve 27% (18 / 154 cast on T3) Cast same turn as drawn 38%

The "good card" funnel

953 brought · 418 players
Brought to game
953
Ever drawn
239
Reached battlefield
154
Still on board at game end
69
64%

Of 953 copies brought to games, 239 were drawn and 154 were cast, a funnel that reflects the typical shape of a 3-mana singleton ramp spell in a 100-card deck.

≥ +2.5pp

Players who cast this card win 36% of the time (n=142) , vs 26% when it never left the library (n=591).

When players drew this card but left it in hand, they won 33% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.4pp; 95% confidence interval +2.5pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

268 instances
1.5%
Library
25.7%
Battlefield
42.2%
Graveyard
4.9%
Exile

Most copies of Bridgeworks Battle end up in the graveyard after resolving as a sorcery or on the battlefield as a land, with relatively few stranded in hand. The small library count reflects its modal nature: it almost never sits unseen.

Commanders that played this card

in tracked games

The top commander list spans mono-green, Golgari, Gruul, and even three-color shells, showing Bridgeworks Battle is not locked to a single archetype. Shelob leads with the most tracked decks, but no single commander dominates the distribution.

Card text
Bridgeworks Battle // Tanglespan Bridgeworks card Bridgeworks Battle // Tanglespan Bridgeworks back face

Bridgeworks Battle

{2} {G}
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Tanglespan Bridgeworks

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Ron Spears

Frequently Asked

How often is Bridgeworks Battle drawn in a Commander game?
In 921 tracked multiplayer games where Bridgeworks Battle was in the deck, it was drawn 25% of the time. That draw rate is normal for a singleton in a 100-card deck. Of the 239 instances that reached a player's hand, 64% were cast before the game concluded.
What turn does Bridgeworks Battle usually get cast?
The median first-cast turn is 5.0, with the middle 50% of casts falling between turns 4 and 7. A small cluster of early casts (turns 1-3) represents hands with strong ramp or an opening-hand copy. The bulk of the distribution sits in the mid-game, consistent with players using it as a turn 3-4 ramp spell in a 3-mana slot.
Does casting Bridgeworks Battle actually improve your win rate?
In 142 participations where Bridgeworks Battle was cast, the normalized win rate was 36%. In participations where it stayed in the library, the rate was 26%. The delta is +10.4 percentage points. Both sample buckets are reasonably sized, so this is a directional early signal rather than a conclusive result. The positive lift is consistent with what you would expect from a ramp spell that accelerates your gameplan.
Is Bridgeworks Battle legal in Commander?
Yes. Bridgeworks Battle is legal in Commander, as well as in Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander.
Which commanders most commonly run Bridgeworks Battle?
On Playgroup Live, the most common commanders paired with Bridgeworks Battle include Shelob, Child of Ungoliant, Wolverine, Ghalta, Primal Hunger, and Shroofus Sproutsire, each appearing in multiple tracked decks. The spread across Golgari, Gruul, and mono-green commanders confirms the card fits any green shell that wants consistent land ramp without committing to a pure spell slot.
How concentrated is the Bridgeworks Battle data across players?
The 921 tracked games featuring this card come from 418 distinct players. No single player accounts for more than 2% of all instances, which is well below the threshold where one contributor could skew the numbers. That spread makes the draw and cast statistics more reliable as a signal of how the broader Playgroup Live community plays the card.