collections_bookmark Part of Modern Horizons 3
Bridgeworks Battle // Tanglespan Bridgeworks card art
Live Play Data

Bridgeworks Battle // Tanglespan Bridgeworks

Sorcery // Land · Modern Horizons 3 (MH3)
5%
Live Inclusion
Times Brought
1607
Decks Running
755
Median Cast Turn
5
Drawn → Played
62%
Format

First-cast turn

n=251
6%
T1
7%
T2
12%
T3
13%
T4
14%
T5
41%
T6-9
7%
T10+
Median 5 P25 4 · P75 7 · max 18
On curve 25% (29 / 251 cast on T3) Cast same turn as drawn 38%

The "good card" funnel

1607 brought · 606 players
Brought to game
1607
Ever drawn
404
Reached battlefield
251
Still on board at game end
116

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.3pp

Players who cast this card win 35% of the time (n=235) , vs 27% when it never left the library (n=1006).

When players drew this card but left it in hand, they won 32% (n=133).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.5pp; 95% confidence interval +1.3pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

454 instances
1.3%
Library
25.6%
Battlefield
40.3%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Bridgeworks Battle // Tanglespan Bridgeworks card Bridgeworks Battle // Tanglespan Bridgeworks back face

Bridgeworks Battle

{2} {G}
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Tanglespan Bridgeworks

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Ron Spears

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.