Brightclimb Pathway // Grimclimb Pathway card art
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Brightclimb Pathway // Grimclimb Pathway

Land // Land · Zendikar Rising (ZNR)
2%
Decklist Inclusion
Times Brought
244
Decks Running
149
In Decks
1178
Decklist Inclusion
2%
Format

Final zone distribution

67 instances
61.2%
Battlefield
13.4%
Graveyard
13.4%
Exile
11.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

245 brought · 146 players
Brought to game
245
Ever drawn
58
Reached battlefield
44
Still on board at game end
41

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -21.2pp

Players who cast this card win 20% of the time (n=44) , vs 28% when it never left the library (n=169).

Observed gap -8.9pp; 95% confidence interval -21.2pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
23%
T1
14%
T2
11%
T3
9%
T4
14%
T5
18%
T6-9
11%
T10+
Median 4.0 P25 2 · P75 6 · max 16
Cast same turn as drawn 41%
44 of 100 times cast 44%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.