Brightclimb Pathway // Grimclimb Pathway card art
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Brightclimb Pathway // Grimclimb Pathway

Land // Land · Zendikar Rising (ZNR)
2%
Decklist Inclusion
Times Brought
264
Decks Running
162
In Decks
1437
Decklist Inclusion
2%
Format

Final zone distribution

76 instances
64.5%
Battlefield
11.8%
Graveyard
13.2%
Exile
10.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

265 brought · 157 players
Brought to game
265
Ever drawn
67
Reached battlefield
53
Still on board at game end
49

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -21.6pp

Players who cast this card win 19% of the time (n=51) , vs 29% when it never left the library (n=179).

Observed gap -9.8pp; 95% confidence interval -21.6pp to +2.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
23%
T1
11%
T2
15%
T3
11%
T4
11%
T5
17%
T6-9
11%
T10+
Median 4 P25 2 · P75 6 · max 16
Cast same turn as drawn 42%
53 of 100 times cast 53%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.