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#17 in Orzhov Commander Staples
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Card Preview
Brightclimb Pathway // Grimclimb Pathway
Land // Land
·
Zendikar Rising (ZNR)
2%
Decklist Inclusion
Times Brought
496
Decks Running
273
In Decks
2002
Decklist Inclusion
2%
Format
Card text
Brightclimb Pathway
Land
Grimclimb Pathway
Land
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Johannes Voss
Final zone distribution
129 instances1.6%
Library
67.4%
Battlefield
10.9%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Teysa Karlov
13 decks
-
2
Queen Marchesa
12 decks
-
3
Silverquill, the Disputant
12 decks
-
4
Liesa, Shroud of Dusk
9 decks
-
5
Kaalia of the Vast
8 decks
-
6
Kambal, Profiteering Mayor
8 decks
-
7
Edgar Markov
7 decks
-
8
Killian, Decisive Mentor
7 decks
-
9
Breena, the Demagogue
6 decks
-
10
Elas il-Kor, Sadistic Pilgrim
6 decks
The "good card" funnel
497 brought · 254 playersBrought to game
497
Ever drawn
116
Reached battlefield
95
Still on board at game end
87
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 24% of the time (n=89) , vs 27% when it never left the library (n=333).
When players drew this card but left it in hand, they won 18% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.8pp; 95% confidence interval -12.2pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=95
18%
T1
15%
T2
11%
T3
11%
T4
12%
T5
22%
T6-9
13%
T10+
Median
4
P25
2
· P75
7
· max
16
Cast same turn as drawn
42%
95 of 100 times cast
95%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.