Brightclimb Pathway // Grimclimb Pathway
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Brightclimb Pathway
Grimclimb Pathway
Final zone distribution
242 instancesCommanders that played this card
in tracked games-
1
Queen Marchesa
24 decks
-
2
Teysa Karlov
23 decks
-
3
Edgar Markov
22 decks
-
4
Kaalia of the Vast
22 decks
-
5
Karlov of the Ghost Council
17 decks
-
6
Niv-Mizzet, Ghost Counsel
17 decks
-
7
Eriette of the Charmed Apple
16 decks
-
8
Silverquill, the Disputant
14 decks
-
9
Kambal, Profiteering Mayor
12 decks
-
10
Varina, Lich Queen
11 decks
The "good card" funnel
1061 brought · 464 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=142) , vs 25% when it never left the library (n=609).
When players drew this card but left it in hand, they won 28% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -0.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.