Card Preview
Brightstone Ritual
Times Brought
469
Decks Running
254
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Brightstone Ritual
Instant
Add
for each Goblin on the battlefield.
Onslaught (ONS)
·
Common
·
Illustrated by Wayne England
Final zone distribution
90 instances2.2%
Library
4.4%
Battlefield
61.1%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
141 decks
-
2
Zada, Hedron Grinder
58 decks
-
3
The Great Goblin
20 decks
-
4
Ovika, Enigma Goliath
7 decks
-
5
Bolg, Erebor's Reckoning
6 decks
-
6
Krenko, Tin Street Kingpin
5 decks
-
7
General Kreat, the Boltbringer
3 decks
-
8
Grenzo, Dungeon Warden
2 decks
-
9
Grub, Storied Matriarch // Grub, Notorious Auntie
2 decks
-
10
Purphoros, God of the Forge
2 decks
The "good card" funnel
470 brought · 233 playersBrought to game
470
Ever drawn
88
Reached battlefield
56
Still on board at game end
4
≥ -9.5pp
Players who cast this card win 29% of the time (n=42) , vs 30% when it never left the library (n=288).
When players drew this card but left it in hand, they won 27% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -9.5pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
4%
T2
11%
T3
18%
T4
29%
T5
32%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
0%
(0 / 56 cast on T1)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.