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Part of Lorwyn Eclipsed
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Creature — Kithkin Soldier
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Lorwyn Eclipsed (ECL)
Live Play Data
Bristlebane Battler
0%
Live Inclusion
Times Brought
135
Decks Running
43
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=27
4%
T1
19%
T2
7%
T3
11%
T4
19%
T5
37%
T6-9
4%
T10+
Median
5
P25
3
· P75
6
· max
10
On curve
22%
(5 / 27 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
135 brought · 43 playersBrought to game
135
Ever drawn
35
Reached battlefield
27
Still on board at game end
14
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.6pp
Players who cast this card win 30% of the time (n=26) , vs 31% when it never left the library (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -19.6pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances5.4%
Library
37.8%
Battlefield
29.7%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Eshki, Temur's Roar
17 decks
-
2
Brigid, Clachan's Heart // Brigid, Doun's Mind
8 decks
-
3
Auntie Ool, Cursewretch
6 decks
-
4
Hapatra, Vizier of Poisons
3 decks
-
5
Volo, Itinerant Scholar
2 decks
-
6
Falco Spara, Pactweaver
1 decks
-
7
Gwenna, Eyes of Gaea
1 decks
-
8
Minsc & Boo, Timeless Heroes
1 decks
-
9
Nine-Fingers Keene
1 decks
-
10
Tayam, Luminous Enigma
1 decks
Card text
Bristlebane Battler
Creature — Kithkin Soldier
Trample, ward
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
6 / 6
Lorwyn Eclipsed (ECL)
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Rare
·
Illustrated by Steve Ellis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.