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Part of Fallout
·
Artifact — Vehicle
·
Fallout (PIP)
Live Play Data
Brotherhood Vertibird
0%
Live Inclusion
Times Brought
386
Decks Running
190
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=54
0%
T1
6%
T2
9%
T3
11%
T4
15%
T5
48%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
15%
(5 / 54 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
386 brought · 178 playersBrought to game
386
Ever drawn
79
Reached battlefield
54
Still on board at game end
33
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 24% of the time (n=50) , vs 22% when it never left the library (n=263).
When players drew this card but left it in hand, they won 20% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -10.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances3.4%
Library
37.9%
Battlefield
27.6%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
34 decks
-
2
Dr. Eggman
19 decks
-
3
Edward Kenway
19 decks
-
4
Shorikai, Genesis Engine
13 decks
-
5
Setzer, Wandering Gambler
10 decks
-
6
Liberty Prime, Recharged
9 decks
-
7
Kolodin, Triumph Caster
8 decks
-
8
Vraska, Soul of Stone
8 decks
-
9
Miles "Tails" Prower
6 decks
- 10 Dawnsire, Sunstar Dreadnought 4 decks
Card text
Brotherhood Vertibird
Artifact — Vehicle
Flying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
* / 4
Fallout (PIP)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.