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Part of Marvel Super Heroes

,
: Draw X cards. Activate only as a sorcery.




: Transform Bruce Banner. Activate only as a sorcery.
Card Preview
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
·
Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
148
Decks Running
65
In Decks
247
Decklist Inclusion
0%
Format
Card text
Bruce Banner
Legendary Creature — Human Scientist Hero
1 / 1
The Incredible Hulk
Legendary Creature — Gamma Berserker Hero
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
8 / 8
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Tommy Arnold
Final zone distribution
99 instances63.6%
Battlefield
11.1%
Graveyard
3.0%
Exile
3.0%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
36 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
21 decks
-
3
Jodah, the Unifier
3 decks
-
4
Avatar Aang // Aang, Master of Elements
1 decks
-
5
Mister Fantastic
1 decks
-
6
Othelm, Sigardian Outcast
1 decks
-
7
Super-Skrull
1 decks
-
8
Tazri, Stalwart Survivor
1 decks
-
9
The Fantastic Four
1 decks
-
10
Xenagos, God of Revels
1 decks
The "good card" funnel
148 brought · 60 playersBrought to game
148
Ever drawn
38
Reached battlefield
37
Still on board at game end
63
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -32.9pp
Players who cast this card win 16% of the time (n=35) , vs 34% when it never left the library (n=68).
Observed gap -17.7pp; 95% confidence interval -32.9pp to -2.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
8%
T1
5%
T2
8%
T3
8%
T4
11%
T5
51%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
8%
(3 / 37 cast on T1)
Cast same turn as drawn
57%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.