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Bruce Banner // The Incredible Hulk card art
Live Play Data

Bruce Banner // The Incredible Hulk

Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
179
Decks Running
60
Median Cast Turn
3.0
Drawn → Played
94%
Format

First-cast turn

n=246
31%
T1
14%
T2
16%
T3
13%
T4
8%
T5
16%
T6-9
2%
T10+
Median 3.0 P25 1 · P75 5 · max 11
On curve 31% (77 / 246 cast on T1) Cast same turn as drawn 64%

The "good card" funnel

179 brought · 57 players
Brought to game
179
Ever drawn
52
Reached battlefield
49
Still on board at game end
26

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 26% of the time (n=46) , vs 21% when it never left the library (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -9.9pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

54 instances
48.1%
Battlefield
37.0%
Graveyard
5.6%
Exile
9.3%
Hand
Card text
Bruce Banner // The Incredible Hulk card Bruce Banner // The Incredible Hulk back face

Bruce Banner

{U}
Legendary Creature — Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
1 / 1

The Incredible Hulk

{2} {R} {R} {G} {G}
Legendary Creature — Gamma Berserker Hero
Reach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
8 / 8
Marvel Super Heroes (MSH) · Mythic · Illustrated by Tommy Arnold

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.