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Bruce Banner // The Incredible Hulk card art
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Bruce Banner // The Incredible Hulk

Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero · Marvel Super Heroes (MSH)
Times Brought
117
Decks Running
42
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bruce Banner // The Incredible Hulk card Bruce Banner // The Incredible Hulk back face

Bruce Banner

{U}
Legendary Creature — Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
1 / 1

The Incredible Hulk

{2} {R} {R} {G} {G}
Legendary Creature — Gamma Berserker Hero
Reach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
8 / 8
Marvel Super Heroes (MSH) · Mythic · Illustrated by Tommy Arnold

Final zone distribution

35 instances
2.9%
Library
57.1%
Battlefield
14.3%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

117 brought · 43 players
Brought to game
117
Ever drawn
34
Reached battlefield
26
Still on board at game end
20

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.5pp

Players who cast this card win 25% of the time (n=22) , vs 17% when it never left the library (n=66).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.6pp; 95% confidence interval -4.5pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=229
42%
T1
24%
T2
12%
T3
8%
T4
5%
T5
6%
T6-9
3%
T10+
Median 2 P25 1 · P75 3 · max 13
On curve 42% (96 / 229 cast on T1)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.