collections_bookmark Part of Bloomburrow auto_awesome #14 in Selesnya Commander Staples
Brushland card art
Live Play Data

Brushland

Land · The Brothers' War (BRO)
23%
Live Inclusion
Times Brought
2166
Decks Running
1021
Median Cast Turn
4
Drawn → Played
78%
Format

Brushland sits in 23% of tracked Commander decks on Playgroup Live, and 78% of drawn copies are played before the game ends, landing on the battlefield with a median cast turn of 4.

Brushland is a well-travelled pain land: it shows up in 23% of the 4471 distinct Commander decks tracked on Playgroup Live, and when players draw it, 78% of those copies reach the battlefield before the game concludes.

The card's value is straightforward. A zero-mana land that produces green or white on demand costs 1 life per activation, and players consistently treat that as a fair price. Median first play lands on turn 4, and the wide turn distribution, from turn 1 to turn 17, reflects Brushland's role as a foundational piece of mana that gets played whenever it's drawn, not held for a specific window. Once it enters the battlefield, it sticks: 92% of copies remain in play at game's end.

Brushland is a Selesnya (green-white) staple, but its presence in five-color and Bant (green-white-blue) decks is clear in the top commander list. Any deck with green and white in its color identity can run it, and the data show a broad spread across many commanders rather than concentration in a single archetype.

At a glance
  • 23% of tracked Commander decks include Brushland
  • 78% of drawn copies are played before the game ends
  • T4 median turn of first play
  • 92% battlefield stickiness once played
  • 845 distinct players have brought Brushland to a tracked game, a well-spread sample
  • 31% win rate in games where Brushland reached the battlefield

First-cast turn

n=389
15%
T1
14%
T2
14%
T3
11%
T4
13%
T5
25%
T6-9
8%
T10+
Median 4 P25 2 · P75 6 · max 17
Cast same turn as drawn 51%

The "good card" funnel

2166 brought · 845 players
Brought to game
2166
Ever drawn
501
Reached battlefield
389
Still on board at game end
357
78%

Of 2166 Brushlands brought to games, 501 were drawn, 389 of those were played, and the clear majority remained on the battlefield through the end of the game.

≥ +2.7pp

Players who cast this card win 31% of the time (n=360) , vs 24% when it never left the library (n=1418).

When players drew this card but left it in hand, they won 26% (n=105) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.5pp; 95% confidence interval +2.7pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

540 instances
3.1%
Library
66.1%
Battlefield
11.7%
Graveyard
3.7%
Exile

The vast majority of Brushland copies finish the game on the battlefield, a strong signal for a land, and only a small fraction end up in the graveyard or exile from removal.

Commanders that played this card

in tracked games

Brushland's commander list spans Selesnya, Bant, Naya, and five-color decks, confirming it is an archetype-agnostic mana staple rather than a build-around piece tied to any single strategy.

Card text
Brushland card

Brushland

Land
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
The Brothers' War (BRO) · Rare · Illustrated by Thomas Stoop

Frequently Asked

How often is Brushland drawn in a Commander game?
Across 2004 tracked games where Brushland was in the deck, it was drawn 23% of the time. That is consistent with a singleton land in a 100-card deck. Of the 501 copies that entered a player's hand, 78% were played before the game ended. The remainder mostly reflects copies drawn late when the game concluded before the player could act.
What turn does Brushland typically hit the battlefield?
The median first-play turn is 4, with a mean of 4.6. The distribution is front-loaded: a notable cluster lands on turns 1 through 3 when Brushland is in the opening hand, while the bulk of the rest spread across turns 4 through 6. The mode is turn 1, which confirms how often it appears in starting hands and gets played immediately.
Does casting Brushland correlate with winning?
In 360 participations where Brushland reached the battlefield, the normalized win rate was 31%, compared to 24% in games where it stayed in the library. That is a +7.5 percentage-point difference. Both sample sizes are large, giving this an early lower-bound estimate above zero, though the lift is modest and reflects deck-quality correlation as much as the card's direct contribution.
Is Brushland legal in Commander?
Yes. Brushland is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander due to its rare printing. Its color identity is green-white, so only decks with a commander that includes both green and white (or a subset) can run it.
How concentrated is this data among specific players?
The Brushland dataset is among the best-spread on Playgroup Live. 845 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for just 1% of all instances. That breadth means the numbers reflect genuine community-wide behavior rather than one dedicated pilot.
Why does Brushland appear in decks outside Selesnya (green-white)?
Brushland's color identity is green-white, but any deck whose commander includes both green and white can run it. That opens Brushland up to Naya (green-white-red), Bant (green-white-blue), Abzan (green-white-black), and five-color commanders. The top-commander list on this page reflects that: Cloud, Ex-SOLDIER leads at 102 decks, followed closely by Ms. Bumbleflower and Tidus, Yuna's Guardian, both Bant commanders.