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Burn, Burn, Tree and Fern card art
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Burn, Burn, Tree and Fern

{3} {R} · Enchantment — Saga · The Hobbit (HOB)
Times Brought
146
Decks Running
62
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Burn, Burn, Tree and Fern card

Burn, Burn, Tree and Fern

{3} {R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}.
The Hobbit (HOB) · Uncommon · Illustrated by Rovina Cai

Final zone distribution

32 instances
43.8%
Battlefield
25.0%
Graveyard
9.4%
Exile
21.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

146 brought · 54 players
Brought to game
146
Ever drawn
32
Reached battlefield
22
Still on board at game end
14

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.9pp

Players who cast this card win 37% of the time (n=15) , vs 17% when it never left the library (n=93).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.5pp; 95% confidence interval +6.9pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
14%
T4
9%
T5
64%
T6-9
9%
T10+
Median 7.0 P25 5 · P75 8 · max 15
On curve 18% (3 / 22 cast on T4) Cast same turn as drawn 52%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.