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Bushmaster, Coiled Henchman card art
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Bushmaster, Coiled Henchman

{1} {G} · Legendary Creature — Snake Human Villain · Marvel Super Heroes Commander (MSC)
Times Brought
153
Decks Running
50
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bushmaster, Coiled Henchman card

Bushmaster, Coiled Henchman

{1} {G}
Legendary Creature — Snake Human Villain
Deathtouch Each other creature you control with a +1/+1 counter on it has deathtouch.
2 / 1
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Milivoj Ćeran

Final zone distribution

33 instances
42.4%
Battlefield
36.4%
Graveyard
3.0%
Exile
18.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

153 brought · 47 players
Brought to game
153
Ever drawn
31
Reached battlefield
24
Still on board at game end
14

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.4pp

Players who cast this card win 22% of the time (n=18) , vs 25% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.5pp; 95% confidence interval -15.4pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
13%
T1
13%
T2
13%
T3
8%
T4
21%
T5
13%
T6-9
21%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 25% (3 / 24 cast on T2) Cast same turn as drawn 61%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.