Cabal Coffers
8% of tracked multiplayer Commander decks run Cabal Coffers, and when drawn it reaches the battlefield 72% of the time, with a median first activation landing on turn 5.
Cabal Coffers is one of black's most sought-after mana engines in Commander. Playgroup Live tracks it in 8% of active multiplayer decks, appearing in 455 of the 5523 distinct registered builds that have sat down for a tracked game.
The draw-to-play rate of 72% tells a clean story: when players find this land, they put it into play. Median first play lands on turn 5, consistent with players searching it up via Expedition Map or tutors rather than relying purely on the opening draw. The card costs {2} to activate on top of its land drop, so earlier turns often go toward establishing a Swamp base before the mana starts flowing.
The commander distribution is broad. 351 distinct players have brought Cabal Coffers to a tracked game, and the single heaviest contributor accounts for just 6% of all instances, a sign the dataset is well-spread rather than dominated by one pilot. Mono-black commanders make up the bulk of the top pairings, which matches the card's color-identity restriction and its outsized payoff in Swamp-dense builds.
- 8% of tracked multiplayer Commander decks include Cabal Coffers
- 72% of drawn copies reach the battlefield before the game ends
- T5 median turn of first play
- 83% battlefield stickiness once played
- 351 distinct players have brought this card to a tracked game
- 24% draw rate per game it was in the deck
First-cast turn
n=139The "good card" funnel
786 brought · 351 playersOf 786 Cabal Coffers brought to multiplayer games, 192 were drawn, 139 of those were played, and the majority stayed on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=136) , vs 22% when it never left the library (n=511).
When players drew this card but left it in hand, they won 40% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval -4.1pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instancesCabal Coffers is a land that never enters the stack, so 'library' instances simply reflect the structural reality that most 100-card singletons are never seen in a given game. The battlefield share among observed copies is strong, consistent with players actively seeking this card out via tutors.
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
17 decks
-
2
Marrow-Gnawer
16 decks
-
3
Sheoldred, the Apocalypse
13 decks
-
4
Ardyn, the Usurper
8 decks
-
5
Imotekh the Stormlord
8 decks
-
6
Rat King, Verminister
8 decks
-
7
Silverquill, the Disputant
7 decks
-
8
Baron Helmut Zemo
6 decks
-
9
Deadpool, Trading Card
6 decks
-
10
Sauron, the Dark Lord
6 decks
Mono-black commanders dominate the top pairings, as expected for a card locked to black color identity. The list is spread across more than a dozen distinct commanders with no single pairing holding an outsized share, which reflects how broadly black decks lean on this land.