Cabal Coffers
9% of tracked multiplayer Commander decks run Cabal Coffers, and when drawn it reaches the battlefield 73% of the time, with a median first activation landing on turn 5.
Cabal Coffers is one of black's most sought-after mana engines in Commander. Playgroup Live tracks it in 9% of active multiplayer decks, appearing in 735 of the 8560 distinct registered builds that have sat down for a tracked game.
The draw-to-play rate of 73% tells a clean story: when players find this land, they put it into play. Median first play lands on turn 5, consistent with players searching it up via Expedition Map or tutors rather than relying purely on the opening draw. The card costs {2} to activate on top of its land drop, so earlier turns often go toward establishing a Swamp base before the mana starts flowing.
The commander distribution is broad. 566 distinct players have brought Cabal Coffers to a tracked game, and the single heaviest contributor accounts for just 5% of all instances, a sign the dataset is well-spread rather than dominated by one pilot. Mono-black commanders make up the bulk of the top pairings, which matches the card's color-identity restriction and its outsized payoff in Swamp-dense builds.
- 9% of tracked multiplayer Commander decks include Cabal Coffers
- 73% of drawn copies reach the battlefield before the game ends
- T5 median turn of first play
- 88% battlefield stickiness once played
- 566 distinct players have brought this card to a tracked game
- 24% draw rate per game it was in the deck
First-cast turn
n=257The "good card" funnel
1439 brought · 566 playersOf 1439 Cabal Coffers brought to multiplayer games, 350 were drawn, 257 of those were played, and the majority stayed on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=245) , vs 23% when it never left the library (n=909).
When players drew this card but left it in hand, they won 40% (n=86) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.3pp; 95% confidence interval +0.3pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
405 instancesCabal Coffers is a land that never enters the stack, so 'library' instances simply reflect the structural reality that most 100-card singletons are never seen in a given game. The battlefield share among observed copies is strong, consistent with players actively seeking this card out via tutors.
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
34 decks
-
2
Marrow-Gnawer
23 decks
-
3
Sheoldred, the Apocalypse
18 decks
-
4
Sauron, the Dark Lord
16 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
14 decks
-
6
Imotekh the Stormlord
12 decks
-
7
Rat King, Verminister
12 decks
-
8
Silverquill, the Disputant
9 decks
-
9
Tinybones, Bauble Burglar
9 decks
-
10
Ardyn, the Usurper
8 decks
Mono-black commanders dominate the top pairings, as expected for a card locked to black color identity. The list is spread across more than a dozen distinct commanders with no single pairing holding an outsized share, which reflects how broadly black decks lean on this land.