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Cabal Coffers card art
Live Play Data

Cabal Coffers

Land · Modern Horizons 2 (MH2)
8%
Live Inclusion
Times Brought
784
Decks Running
455
Median Cast Turn
5
Drawn → Played
72%
Format

8% of tracked multiplayer Commander decks run Cabal Coffers, and when drawn it reaches the battlefield 72% of the time, with a median first activation landing on turn 5.

Cabal Coffers is one of black's most sought-after mana engines in Commander. Playgroup Live tracks it in 8% of active multiplayer decks, appearing in 455 of the 5523 distinct registered builds that have sat down for a tracked game.

The draw-to-play rate of 72% tells a clean story: when players find this land, they put it into play. Median first play lands on turn 5, consistent with players searching it up via Expedition Map or tutors rather than relying purely on the opening draw. The card costs {2} to activate on top of its land drop, so earlier turns often go toward establishing a Swamp base before the mana starts flowing.

The commander distribution is broad. 351 distinct players have brought Cabal Coffers to a tracked game, and the single heaviest contributor accounts for just 6% of all instances, a sign the dataset is well-spread rather than dominated by one pilot. Mono-black commanders make up the bulk of the top pairings, which matches the card's color-identity restriction and its outsized payoff in Swamp-dense builds.

At a glance
  • 8% of tracked multiplayer Commander decks include Cabal Coffers
  • 72% of drawn copies reach the battlefield before the game ends
  • T5 median turn of first play
  • 83% battlefield stickiness once played
  • 351 distinct players have brought this card to a tracked game
  • 24% draw rate per game it was in the deck

First-cast turn

n=139
1%
T1
5%
T2
12%
T3
16%
T4
19%
T5
41%
T6-9
6%
T10+
Median 5 P25 4 · P75 7 · max 11
Cast same turn as drawn 37%

The "good card" funnel

786 brought · 351 players
Brought to game
786
Ever drawn
192
Reached battlefield
139
Still on board at game end
116
72%

Of 786 Cabal Coffers brought to multiplayer games, 192 were drawn, 139 of those were played, and the majority stayed on the battlefield through the end of the game.

≥ -4.1pp

Players who cast this card win 25% of the time (n=136) , vs 22% when it never left the library (n=511).

When players drew this card but left it in hand, they won 40% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.5pp; 95% confidence interval -4.1pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

225 instances
1.8%
Library
51.6%
Battlefield
21.3%
Graveyard
8.9%
Exile

Cabal Coffers is a land that never enters the stack, so 'library' instances simply reflect the structural reality that most 100-card singletons are never seen in a given game. The battlefield share among observed copies is strong, consistent with players actively seeking this card out via tutors.

Commanders that played this card

in tracked games

Mono-black commanders dominate the top pairings, as expected for a card locked to black color identity. The list is spread across more than a dozen distinct commanders with no single pairing holding an outsized share, which reflects how broadly black decks lean on this land.

Frequently Asked

How often is Cabal Coffers drawn in a Commander game?
Across 722 tracked multiplayer games where the card was in the deck, Cabal Coffers was drawn 24% of the time. That figure reflects the natural variance of a singleton in a 100-card deck. Of 192 copies that reached a player's hand, 72% were played before the game concluded.
What turn does Cabal Coffers typically hit the battlefield?
Median first play is turn 5, with the distribution running from turn 1 through turn 11 in the tracked data. The interquartile range falls between turns 4 and 7, meaning most pilots drop it in the mid-game once a Swamp base is established. Early plays mostly reflect tutor lines, not a lucky opening hand.
Does casting Cabal Coffers actually improve your win rate?
The dataset shows a +3.5 percentage-point difference between the win rate in games where Cabal Coffers was played versus games where it stayed in the library. With 136 cast observations and 511 library observations, this is an early directional signal rather than a statistically conclusive finding. Treat it as consistent with the card's reputation rather than a confirmed causal effect.
Is Cabal Coffers legal in Commander?
Yes. Cabal Coffers is legal in Commander (and in Legacy, Modern, Vintage, Duel Commander, and Oathbreaker). It is not legal in Standard, Pioneer, Alchemy, Historic, Timeless, Brawl, or Pauper. Its black color identity restricts it to decks whose commander has black in their identity.
Why is Cabal Coffers so strong in Commander?
Commander games run long and frequently feature mono-colored or heavily black builds that accumulate many Swamps, including basic Swamps fetched by cards like Cabal Stronghold or Blanket of Night. A single activation with five or six Swamps in play generates more black mana than most other lands produce across multiple turns. The format's 40-life starting total also encourages high-mana finishers that Cabal Coffers fuels efficiently.
How concentrated is the Cabal Coffers data across players?
The multiplayer dataset spans 351 distinct players who have brought Cabal Coffers to at least one tracked game, and the single most active contributor accounts for 6% of all instances. That spread is well below the threshold where one pilot's preferences meaningfully skew the aggregate numbers, so the stats here reflect a genuinely broad cross-section of the Playgroup Live community.