Cabal Coffers
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
214 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
34 decks
-
2
Marrow-Gnawer
19 decks
-
3
Sauron, the Dark Lord
16 decks
-
4
Sheoldred, the Apocalypse
14 decks
-
5
Edgar Markov
11 decks
-
6
Imotekh the Stormlord
11 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
11 decks
-
8
Rat King, Verminister
10 decks
-
9
K'rrik, Son of Yawgmoth
9 decks
-
10
Athreos, God of Passage
7 decks
The "good card" funnel
924 brought · 399 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=123) , vs 23% when it never left the library (n=555).
When players drew this card but left it in hand, they won 29% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -3.3pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=147Full analysis unlocks as more games are tracked. Stats refresh nightly.