Live Play Data
Cabal Ritual
5%
Live Inclusion
Times Brought
2347
Decks Running
1097
Median Cast Turn
5.0
Drawn → Played
57%
Format
First-cast turn
n=308
2%
T1
9%
T2
12%
T3
14%
T4
18%
T5
39%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
11%
(27 / 308 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
2354 brought · 830 playersBrought to game
2354
Ever drawn
538
Reached battlefield
308
Still on board at game end
21
≥ +0.7pp
Players who cast this card win 31% of the time (n=279) , vs 25% when it never left the library (n=1401).
When players drew this card but left it in hand, they won 26% (n=205).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval +0.7pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
662 instances3.8%
Library
3.2%
Battlefield
52.4%
Graveyard
14.4%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
43 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
41 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
33 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
33 decks
-
5
Fire Lord Azula
28 decks
-
6
Smaug the Impenetrable
25 decks
-
7
Avacyn, Angel of Horror
23 decks
-
8
Sheoldred, the Apocalypse
22 decks
-
9
Rograkh, Son of Rohgahh
20 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
18 decks
Card text
Cabal Ritual
Instant
Add 

.
Threshold — Add 



instead if there are seven or more cards in your graveyard.
Vintage Masters (VMA)
·
Uncommon
·
Illustrated by Greg Hildebrandt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.