Card Preview
Cabal Ritual
2%
Decklist Inclusion
Times Brought
768
Decks Running
396
In Decks
2861
Decklist Inclusion
2%
Format
Card text
Cabal Ritual
Instant
Add 

.
Threshold — Add 



instead if there are seven or more cards in your graveyard.
Vintage Masters (VMA)
·
Uncommon
·
Illustrated by Greg Hildebrandt
Final zone distribution
216 instances3.7%
Library
3.2%
Battlefield
50.0%
Graveyard
14.8%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
15 decks
-
2
Tergrid, God of Fright // Tergrid's Lantern
13 decks
-
3
Fire Lord Azula
12 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
12 decks
-
5
Rograkh, Son of Rohgahh
10 decks
-
6
Sheoldred, the Apocalypse
10 decks
-
7
Smaug the Impenetrable
10 decks
-
8
Edgar Markov
9 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
8 decks
-
10
Baron Helmut Zemo
7 decks
The "good card" funnel
775 brought · 326 playersBrought to game
775
Ever drawn
174
Reached battlefield
98
Still on board at game end
7
≥ -6.0pp
Players who cast this card win 30% of the time (n=89) , vs 27% when it never left the library (n=463).
When players drew this card but left it in hand, they won 21% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -6.0pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=98
1%
T1
6%
T2
10%
T3
11%
T4
18%
T5
43%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
7%
(6 / 98 cast on T2)
Cast same turn as drawn
43%
98 of 100 times cast
98%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.