Cabal Stronghold
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cabal Stronghold
Final zone distribution
171 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
42 decks
-
2
Sheoldred, the Apocalypse
29 decks
-
3
Marrow-Gnawer
28 decks
-
4
K'rrik, Son of Yawgmoth
22 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
15 decks
-
6
Rat King, Verminister
13 decks
-
7
Ardyn, the Usurper
8 decks
-
8
Braids, Arisen Nightmare
7 decks
-
9
Valgavoth, Terror Eater
7 decks
-
10
Acererak the Archlich
6 decks
The "good card" funnel
772 brought · 323 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=89) , vs 23% when it never left the library (n=453).
When players drew this card but left it in hand, they won 26% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +1.5pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.