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Cackling Counterpart card art
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Cackling Counterpart

{1} {U} {U} · Instant · Innistrad Remastered (INR)
0%
Decklist Inclusion
Times Brought
207
Decks Running
93
In Decks
647
Decklist Inclusion
0%
Format
Card text
Cackling Counterpart card

Cackling Counterpart

{1} {U} {U}
Instant
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Innistrad Remastered (INR) · Uncommon · Illustrated by David Rapoza

Final zone distribution

58 instances
6.9%
Library
5.2%
Battlefield
55.2%
Graveyard
10.3%
Exile

The "good card" funnel

210 brought · 95 players
Brought to game
210
Ever drawn
52
Reached battlefield
30
Still on board at game end
3
≥ -0.9pp

Players who cast this card win 37% of the time (n=28) , vs 20% when it never left the library (n=126).

When players drew this card but left it in hand, they won 30% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.5pp; 95% confidence interval -0.9pp to +33.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
3%
T2
0%
T3
10%
T4
10%
T5
50%
T6-9
27%
T10+
Median 7.0 P25 6 · P75 10 · max 15
On curve 3% (0 / 30 cast on T3) Cast same turn as drawn 24%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.