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Part of Outlaws of Thunder Junction
Live Play Data
Cactus Preserve
Land — Desert
·
Outlaws of Thunder Junction Commander (OTC)
0%
Live Inclusion
Times Brought
372
Decks Running
194
Median Cast Turn
4.0
Drawn → Played
73%
Format
First-cast turn
n=88
22%
T1
14%
T2
9%
T3
8%
T4
15%
T5
26%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
12
Cast same turn as drawn
58%
The "good card" funnel
372 brought · 183 playersBrought to game
372
Ever drawn
121
Reached battlefield
88
Still on board at game end
73
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 26% of the time (n=77) , vs 18% when it never left the library (n=203).
When players drew this card but left it in hand, they won 47% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -2.4pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
137 instances2.2%
Library
53.3%
Battlefield
19.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
35 decks
-
2
Ghalta, Primal Hunger
26 decks
-
3
Hazezon, Shaper of Sand
14 decks
-
4
Arixmethes, Slumbering Isle
10 decks
-
5
Kirri, Talented Sprout
7 decks
-
6
The Infamous Cruelclaw
6 decks
-
7
Bumi, Unleashed
3 decks
-
8
The Pride of Hull Clade
3 decks
-
9
The Ur-Dragon
3 decks
-
10
Black Panther, Wakandan King
2 decks
Card text
Cactus Preserve
Land — Desert
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.