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Part of Outlaws of Thunder Junction
Live Play Data
Cactus Preserve
Land — Desert
·
Outlaws of Thunder Junction Commander (OTC)
0%
Live Inclusion
Times Brought
229
Decks Running
119
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=56
23%
T1
14%
T2
11%
T3
7%
T4
13%
T5
25%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
12
Cast same turn as drawn
57%
The "good card" funnel
229 brought · 111 playersBrought to game
229
Ever drawn
70
Reached battlefield
56
Still on board at game end
45
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 30% of the time (n=50) , vs 18% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.8pp; 95% confidence interval -1.2pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances1.2%
Library
54.9%
Battlefield
18.3%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
20 decks
-
2
Ghalta, Primal Hunger
13 decks
-
3
Hazezon, Shaper of Sand
13 decks
-
4
Arixmethes, Slumbering Isle
9 decks
-
5
Kirri, Talented Sprout
6 decks
-
6
The Infamous Cruelclaw
4 decks
-
7
The Ur-Dragon
3 decks
-
8
Jyoti, Moag Ancient
2 decks
-
9
Kenrith, the Returned King
2 decks
-
10
Krang, Master Mind
2 decks
Card text
Cactus Preserve
Land — Desert
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.