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Cactus Preserve card art
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Cactus Preserve

Land — Desert · Outlaws of Thunder Junction Commander (OTC)
Times Brought
131
Decks Running
75
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cactus Preserve card

Cactus Preserve

Land — Desert
This land enters tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Jonas De Ro

Final zone distribution

36 instances
2.8%
Library
61.1%
Battlefield
16.7%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

131 brought · 73 players
Brought to game
131
Ever drawn
29
Reached battlefield
25
Still on board at game end
22

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.8pp

Players who cast this card win 37% of the time (n=19) , vs 25% when it never left the library (n=69).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.8pp; 95% confidence interval +0.8pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
24%
T1
16%
T2
16%
T3
4%
T4
8%
T5
28%
T6-9
4%
T10+
Median 3 P25 2 · P75 7 · max 10
Cast same turn as drawn 65%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.