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Call for Unity card art
Live Play Data

Call for Unity

{3} {W} {W} · Enchantment · Aether Revolt (AER)
0%
Live Inclusion
Times Brought
104
Decks Running
61
Median Cast Turn
Drawn → Played
38%
Format

First-cast turn

n=9

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

104 brought · 60 players
Brought to game
104
Ever drawn
24
Reached battlefield
9
Still on board at game end
8

Final zone distribution

28 instances
10.7%
Library
28.6%
Battlefield
25.0%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games
Card text
Call for Unity card

Call for Unity

{3} {W} {W}
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Aether Revolt (AER) · Rare · Illustrated by John Severin Brassell

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.