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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Call Forth the Tempest
2%
Live Inclusion
Times Brought
458
Decks Running
232
Median Cast Turn
7
Drawn → Played
73%
Format
First-cast turn
n=85
0%
T1
0%
T2
1%
T3
4%
T4
16%
T5
67%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
80%
(7 / 85 cast on T8)
Cast same turn as drawn
36%
The "good card" funnel
460 brought · 214 playersBrought to game
460
Ever drawn
117
Reached battlefield
85
Still on board at game end
16
≥ +10.2pp
Players who cast this card win 53% of the time (n=83) , vs 32% when it never left the library (n=290).
When players drew this card but left it in hand, they won 24% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.4pp; 95% confidence interval +10.2pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances3.8%
Library
12.0%
Battlefield
54.1%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
27 decks
-
2
Lorehold, the Historian
23 decks
-
3
Magar of the Magic Strings
9 decks
-
4
Maelstrom Wanderer
8 decks
-
5
Rocco, Street Chef
8 decks
-
6
Ruby, Daring Tracker
8 decks
-
7
Yidris, Maelstrom Wielder
8 decks
-
8
Sauron, the Dark Lord
7 decks
-
9
The Infamous Cruelclaw
7 decks
-
10
Thor, God of Thunder
6 decks
Card text
Call Forth the Tempest
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.