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Call Forth the Tempest card art
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Call Forth the Tempest

{5} {R} {R} {R} · Sorcery · Tales of Middle-earth Commander (LTC)
1%
Decklist Inclusion
Times Brought
268
Decks Running
157
In Decks
1017
Decklist Inclusion
1%
Format
Card text
Call Forth the Tempest card

Call Forth the Tempest

{5} {R} {R} {R}
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Campbell White

Final zone distribution

76 instances
2.6%
Library
7.9%
Battlefield
59.2%
Graveyard
13.2%
Exile

The "good card" funnel

270 brought · 150 players
Brought to game
270
Ever drawn
68
Reached battlefield
49
Still on board at game end
6
≥ +3.0pp

Players who cast this card win 45% of the time (n=48) , vs 28% when it never left the library (n=169).

When players drew this card but left it in hand, they won 24% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.2pp; 95% confidence interval +3.0pp to +31.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
0%
T1
0%
T2
2%
T3
4%
T4
16%
T5
67%
T6-9
10%
T10+
Median 7 P25 6 · P75 7 · max 17
On curve 82% (3 / 49 cast on T8) Cast same turn as drawn 39%
49 of 100 times cast 49%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.