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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Card Preview
Call Forth the Tempest
Times Brought
202
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Call Forth the Tempest
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Campbell White
Final zone distribution
45 instances6.7%
Library
13.3%
Battlefield
31.1%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Gandalf, Party Guest
14 decks
-
2
Lorehold, the Historian
14 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
7 decks
-
4
Magar of the Magic Strings
7 decks
-
5
Ruby, Daring Tracker
7 decks
-
6
Maelstrom Wanderer
4 decks
-
7
Saruman, the White Hand
4 decks
-
8
Sauron, the Dark Lord
3 decks
-
9
The Infamous Cruelclaw
3 decks
-
10
The Scarlet Witch
3 decks
The "good card" funnel
202 brought · 117 playersBrought to game
202
Ever drawn
43
Reached battlefield
20
Still on board at game end
6
≥ +4.4pp
Players who cast this card win 39% of the time (n=16) , vs 24% when it never left the library (n=115).
When players drew this card but left it in hand, they won 26% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.4pp; 95% confidence interval +4.4pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
5%
T4
15%
T5
55%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
27
On curve
70%
(1 / 20 cast on T8)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.