collections_bookmark Part of Tales of Middle-earth
Call Forth the Tempest card art
Card Preview

Call Forth the Tempest

{5} {R} {R} {R} · Sorcery · Tales of Middle-earth Commander (LTC)
Times Brought
202
Decks Running
127
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Call Forth the Tempest card

Call Forth the Tempest

{5} {R} {R} {R}
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Campbell White

Final zone distribution

45 instances
6.7%
Library
13.3%
Battlefield
31.1%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

202 brought · 117 players
Brought to game
202
Ever drawn
43
Reached battlefield
20
Still on board at game end
6
≥ +4.4pp

Players who cast this card win 39% of the time (n=16) , vs 24% when it never left the library (n=115).

When players drew this card but left it in hand, they won 26% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.4pp; 95% confidence interval +4.4pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
5%
T3
5%
T4
15%
T5
55%
T6-9
20%
T10+
Median 7.0 P25 6 · P75 9 · max 27
On curve 70% (1 / 20 cast on T8)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.