Call the Spirit Dragons
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Call the Spirit Dragons
Final zone distribution
50 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
104 decks
-
2
Tiamat
19 decks
-
3
Ramos, Dragon Engine
3 decks
-
4
Cosmic Spider-Man
2 decks
-
5
Morophon, the Boundless
2 decks
-
6
O-Kagachi, Vengeful Kami
2 decks
-
7
Scion of the Ur-Dragon
2 decks
-
8
Kenrith, the Returned King
1 decks
-
9
Kyodai, Soul of Kamigawa
1 decks
-
10
Rukarumel, Biologist
1 decks
The "good card" funnel
294 brought · 123 playersOnce cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=24) , vs 25% when it never left the library (n=181).
When players drew this card but left it in hand, they won 25% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.5pp; 95% confidence interval -12.9pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.