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Part of Tarkir Dragonstorm
·
Enchantment
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Call the Spirit Dragons
5%
Live Inclusion
Times Brought
446
Decks Running
176
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=65
0%
T1
0%
T2
5%
T3
5%
T4
17%
T5
65%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
26%
(11 / 65 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
446 brought · 166 playersBrought to game
446
Ever drawn
102
Reached battlefield
65
Still on board at game end
37
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 36% of the time (n=60) , vs 28% when it never left the library (n=290).
When players drew this card but left it in hand, they won 24% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -4.4pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances1.9%
Library
34.3%
Battlefield
22.2%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
123 decks
-
2
Tiamat
27 decks
-
3
Scion of the Ur-Dragon
9 decks
-
4
Morophon, the Boundless
3 decks
-
5
Ramos, Dragon Engine
3 decks
-
6
Jenson Carthalion, Druid Exile
2 decks
-
7
O-Kagachi, Vengeful Kami
2 decks
-
8
Rukarumel, Biologist
2 decks
-
9
Arzakon
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
Card text
Call the Spirit Dragons
Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Tarkir: Dragonstorm (TDM)
·
Mythic
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.