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Part of Tarkir Dragonstorm
·
Enchantment
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Call the Spirit Dragons
5%
Live Inclusion
Times Brought
365
Decks Running
146
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=49
0%
T1
0%
T2
6%
T3
2%
T4
14%
T5
71%
T6-9
6%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
22%
(7 / 49 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
365 brought · 138 playersBrought to game
365
Ever drawn
79
Reached battlefield
49
Still on board at game end
25
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 34% of the time (n=44) , vs 29% when it never left the library (n=241).
When players drew this card but left it in hand, they won 17% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -9.1pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances2.4%
Library
30.1%
Battlefield
25.3%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
103 decks
-
2
Tiamat
23 decks
-
3
Scion of the Ur-Dragon
9 decks
-
4
Morophon, the Boundless
2 decks
-
5
O-Kagachi, Vengeful Kami
2 decks
-
6
Ramos, Dragon Engine
2 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
8
Ezio Auditore da Firenze
1 decks
-
9
Jenson Carthalion, Druid Exile
1 decks
-
10
Niv-Mizzet, Guildpact
1 decks
Card text
Call the Spirit Dragons
Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Tarkir: Dragonstorm (TDM)
·
Mythic
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.