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Part of Murders at Karlov Manor
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Artifact — Clue Equipment
·
Murders at Karlov Manor (MKM)
Card Preview
Candlestick
0%
Decklist Inclusion
Times Brought
85
Decks Running
31
In Decks
127
Decklist Inclusion
0%
Format
Card text
Candlestick
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice this Equipment: Draw a card.
Equip 
Murders at Karlov Manor (MKM)
·
Uncommon
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Illustrated by Julia Metzger
Final zone distribution
27 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Mirko, Obsessive Theorist
14 decks
-
2
Denzilore Fatehold
6 decks
-
3
Whtz, the Bibliophile
2 decks
-
4
Grolnok, the Omnivore
1 decks
-
5
Jenny Flint
1 decks
-
6
Jin Sakai, Ghost of Tsushima
1 decks
-
7
Katara, the Fearless
1 decks
-
8
Marvo, Deep Operative
1 decks
-
9
Mm'menon, the Right Hand
1 decks
-
10
Morska, Undersea Sleuth
1 decks
The "good card" funnel
85 brought · 28 playersBrought to game
85
Ever drawn
23
Reached battlefield
22
Still on board at game end
14
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.9pp
Players who cast this card win 45% of the time (n=21) , vs 16% when it never left the library (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +29.2pp; 95% confidence interval +7.9pp to +50.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
14%
T1
9%
T2
5%
T3
9%
T4
9%
T5
45%
T6-9
9%
T10+
Median
6.0
P25
3
· P75
7
· max
13
On curve
14%
(3 / 22 cast on T1)
Cast same turn as drawn
62%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.