collections_bookmark Part of Murders at Karlov Manor
Candlestick card art
Card Preview

Candlestick

{U} · Artifact — Clue Equipment · Murders at Karlov Manor (MKM)
0%
Decklist Inclusion
Times Brought
85
Decks Running
31
In Decks
127
Decklist Inclusion
0%
Format
Card text
Candlestick card

Candlestick

{U}
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Murders at Karlov Manor (MKM) · Uncommon · Illustrated by Julia Metzger

Final zone distribution

27 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

85 brought · 28 players
Brought to game
85
Ever drawn
23
Reached battlefield
22
Still on board at game end
14

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.9pp

Players who cast this card win 45% of the time (n=21) , vs 16% when it never left the library (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +29.2pp; 95% confidence interval +7.9pp to +50.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
14%
T1
9%
T2
5%
T3
9%
T4
9%
T5
45%
T6-9
9%
T10+
Median 6.0 P25 3 · P75 7 · max 13
On curve 14% (3 / 22 cast on T1) Cast same turn as drawn 62%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.