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Part of Outlaws of Thunder Junction
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Creature — Crab
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Outlaws of Thunder Junction (OTJ)

: This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Card Preview
Canyon Crab
0%
Decklist Inclusion
Times Brought
88
Decks Running
43
In Decks
102
Decklist Inclusion
0%
Format
Card text
Canyon Crab
Creature — Crab
0 / 5
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Ignatius Budi
Final zone distribution
32 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Homer, the Hermit
30 decks
-
2
Charix, the Raging Isle
7 decks
-
3
Ian Malcolm, Chaotician
1 decks
-
4
Sword Coast Sailor
1 decks
-
5
Taigam, Sidisi's Hand
1 decks
-
6
Tromokratis
1 decks
-
7
Vega, the Watcher
1 decks
-
8
Volo, Guide to Monsters
1 decks
The "good card" funnel
88 brought · 41 playersBrought to game
88
Ever drawn
24
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.4pp
Players who cast this card win 28% of the time (n=19) , vs 29% when it never left the library (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -24.4pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
10%
T1
24%
T2
5%
T3
10%
T4
14%
T5
24%
T6-9
14%
T10+
Median
5
P25
2
· P75
8
· max
11
On curve
33%
(5 / 21 cast on T2)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.