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Part of Marvel Super Heroes
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Legendary Artifact — Equipment
·
Marvel Super Heroes (MSH)
Live Play Data
Captain America's Shield
1%
Live Inclusion
Times Brought
1170
Decks Running
492
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=207
6%
T1
12%
T2
10%
T3
12%
T4
14%
T5
39%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
18%
(25 / 207 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
1170 brought · 432 playersBrought to game
1170
Ever drawn
269
Reached battlefield
207
Still on board at game end
178
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 28% of the time (n=192) , vs 22% when it never left the library (n=761).
When players drew this card but left it in hand, they won 18% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -0.3pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
296 instances1.7%
Library
60.1%
Battlefield
11.8%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
36 decks
-
2
Tony Stark // The Invincible Iron Man
32 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
27 decks
-
4
Captain America, First Avenger
22 decks
-
5
Felothar the Steadfast
21 decks
-
6
Arcades, the Strategist
20 decks
-
7
Doran, Besieged by Time
14 decks
-
8
Cloud, Ex-SOLDIER
13 decks
-
9
Blor the Impervious
12 decks
-
10
Bruce Banner // The Incredible Hulk
12 decks
Card text
Captain America's Shield
Legendary Artifact — Equipment
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip 
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Eglė Mosakaitė
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.