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Part of Marvel Super Heroes
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Legendary Artifact — Equipment
·
Marvel Super Heroes (MSH)
Card Preview
Captain America's Shield
0%
Decklist Inclusion
Times Brought
295
Decks Running
140
In Decks
563
Decklist Inclusion
0%
Format
Card text
Captain America's Shield
Legendary Artifact — Equipment
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip 
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Eglė Mosakaitė
Final zone distribution
66 instances3.0%
Library
54.5%
Battlefield
15.2%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
18 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
12 decks
-
3
Captain America, Team Leader
8 decks
-
4
Bruce Banner // The Incredible Hulk
7 decks
-
5
Captain America, First Avenger
6 decks
-
6
Cloud, Ex-SOLDIER
6 decks
-
7
Felothar the Steadfast
6 decks
-
8
Daredevil, Man Without Fear
4 decks
-
9
Arcades, the Strategist
3 decks
-
10
Betor, Kin to All
3 decks
The "good card" funnel
295 brought · 130 playersBrought to game
295
Ever drawn
58
Reached battlefield
42
Still on board at game end
36
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.5pp
Players who cast this card win 28% of the time (n=41) , vs 24% when it never left the library (n=194).
Observed gap +3.9pp; 95% confidence interval -9.5pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
5%
T1
17%
T2
10%
T3
12%
T4
10%
T5
38%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
14
On curve
21%
(7 / 42 cast on T2)
Cast same turn as drawn
39%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.