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Part of Marvel Super Heroes
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Legendary Artifact — Equipment
·
Marvel Super Heroes (MSH)
Card Preview
Captain America's Shield
Times Brought
281
Decks Running
122
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Captain America's Shield
Legendary Artifact — Equipment
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip 
Marvel Super Heroes (MSH)
·
Rare
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Illustrated by Eglė Mosakaitė
Final zone distribution
59 instances3.4%
Library
72.9%
Battlefield
8.5%
Graveyard
15.3%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
19 decks
-
2
Captain America, First Avenger
9 decks
-
3
Captain America, Team Leader
8 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
5
Felothar the Steadfast
4 decks
-
6
T'Challa, the Black Panther
3 decks
-
7
Akiri, Line-Slinger
2 decks
-
8
Anti-Venom, Horrifying Healer
2 decks
-
9
Bruce Banner // The Incredible Hulk
2 decks
-
10
Cloud, Ex-SOLDIER
2 decks
The "good card" funnel
281 brought · 111 playersBrought to game
281
Ever drawn
57
Reached battlefield
46
Still on board at game end
43
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 23% of the time (n=37) , vs 28% when it never left the library (n=174).
Observed gap -4.6pp; 95% confidence interval -13.3pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
15%
T1
24%
T2
13%
T3
9%
T4
9%
T5
24%
T6-9
7%
T10+
Median
3.0
P25
2
· P75
6
· max
14
On curve
39%
(11 / 46 cast on T2)
Cast same turn as drawn
50%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.