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Part of Marvel Super Heroes
·
Legendary Creature — Human Soldier Hero
·
Marvel Legends Series Inserts (LMAR)
Live Play Data
Captain America, Team Leader
1%
Live Inclusion
Times Brought
121
Decks Running
48
Median Cast Turn
3.0
Drawn → Played
81%
Format
First-cast turn
n=482
1%
T1
17%
T2
46%
T3
18%
T4
9%
T5
8%
T6-9
1%
T10+
Median
3.0
P25
3
· P75
4
· max
12
On curve
64%
(221 / 482 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
121 brought · 46 playersBrought to game
121
Ever drawn
37
Reached battlefield
30
Still on board at game end
20
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 24% of the time (n=27) , vs 18% when it never left the library (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -11.4pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
50.0%
Battlefield
25.0%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
28 decks
-
2
Director Nick Fury
10 decks
-
3
Jodah, the Unifier
2 decks
-
4
Mister Fantastic
2 decks
-
5
Arzakon
1 decks
-
6
Captain America, First Avenger
1 decks
-
7
Cosmic Spider-Man
1 decks
-
8
Human Torch
1 decks
-
9
Jared Carthalion
1 decks
-
10
The Fantastic Four
1 decks
Card text
Captain America, Team Leader
Legendary Creature — Human Soldier Hero
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
3 / 3
Marvel Legends Series Inserts (LMAR)
·
Mythic
·
Illustrated by Gal Or
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.