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Captain America, Team Leader card art
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Captain America, Team Leader

{R} {W} {U} · Legendary Creature — Human Soldier Hero · Marvel Super Heroes Commander (MSC)
Times Brought
239
Decks Running
137
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Captain America, Team Leader card

Captain America, Team Leader

{R} {W} {U}
Legendary Creature — Human Soldier Hero
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
3 / 3
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Mark Spears

Final zone distribution

201 instances
0.5%
Library
71.1%
Battlefield
3.5%
Graveyard
0.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

239 brought · 134 players
Brought to game
239
Ever drawn
30
Reached battlefield
27
Still on board at game end
143

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.2pp

Players who cast this card win 25% of the time (n=22) , vs 28% when it never left the library (n=107).

Observed gap -2.6pp; 95% confidence interval -14.2pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
11%
T3
0%
T4
26%
T5
52%
T6-9
11%
T10+
Median 6 P25 5 · P75 7 · max 11
On curve 11% (3 / 27 cast on T3)
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.