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Captain Lannery Storm card art
Live Play Data

Captain Lannery Storm

{2} {R} · Legendary Creature — Human Pirate · Outlaws of Thunder Junction Commander (OTC)
2%
Live Inclusion
Times Brought
1149
Decks Running
558
Median Cast Turn
5
Drawn → Played
76%
Format

First-cast turn

n=189
2%
T1
12%
T2
17%
T3
10%
T4
23%
T5
30%
T6-9
5%
T10+
Median 5 P25 3 · P75 6 · max 18
On curve 31% (32 / 189 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

1149 brought · 506 players
Brought to game
1149
Ever drawn
250
Reached battlefield
189
Still on board at game end
73

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.7pp

Players who cast this card win 33% of the time (n=173) , vs 22% when it never left the library (n=770).

When players drew this card but left it in hand, they won 31% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.7pp; 95% confidence interval +4.7pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

282 instances
2.5%
Library
25.9%
Battlefield
46.8%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games
Card text
Captain Lannery Storm card

Captain Lannery Storm

{2} {R}
Legendary Creature — Human Pirate
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
2 / 2
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Chris Rallis

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.