collections_bookmark Part of Dominaria United format_list_numbered #29 red ramp card
Captain Lannery Storm card art
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Captain Lannery Storm

{2} {R} · Legendary Creature — Human Pirate · Outlaws of Thunder Junction Commander (OTC)
Times Brought
959
Decks Running
449
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Captain Lannery Storm card

Captain Lannery Storm

{2} {R}
Legendary Creature — Human Pirate
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
2 / 2
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Chris Rallis

Final zone distribution

191 instances
2.6%
Library
36.6%
Battlefield
36.1%
Graveyard
5.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

959 brought · 416 players
Brought to game
959
Ever drawn
182
Reached battlefield
144
Still on board at game end
70

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 28% of the time (n=103) , vs 24% when it never left the library (n=569).

When players drew this card but left it in hand, they won 16% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -1.6pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=144
0%
T1
0%
T2
30%
T3
15%
T4
15%
T5
31%
T6-9
9%
T10+
Median 5.0 P25 3 · P75 7 · max 17
On curve 30% (43 / 144 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.