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Part of Marvel Super Heroes
·
Legendary Creature — Human Kree Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Captain Marvel, Shooting Star
0%
Live Inclusion
Times Brought
101
Decks Running
44
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=21
5%
T1
0%
T2
0%
T3
5%
T4
10%
T5
67%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
11
On curve
57%
(5 / 21 cast on T7)
The "good card" funnel
101 brought · 43 playersBrought to game
101
Ever drawn
34
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.5pp
Players who cast this card win 27% of the time (n=21) , vs 25% when it never left the library (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -18.5pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances8.6%
Library
40.0%
Battlefield
20.0%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
9 decks
-
2
Captain America, Team Leader
8 decks
-
3
Yume, Chronicler of Valor
3 decks
-
4
Appa, Steadfast Guardian
2 decks
-
5
Captain America, Wings of Freedom
2 decks
-
6
Anti-Venom, Horrifying Healer
1 decks
-
7
Black Panther, Wakandan King
1 decks
-
8
Breena, the Demagogue
1 decks
-
9
Dack Fayden, Helping Hand
1 decks
-
10
Éowyn, Shieldmaiden
1 decks
Card text
Captain Marvel, Shooting Star
Legendary Creature — Human Kree Hero
Flying
Whenever Captain Marvel enters or attacks, exile up to one target creature. That creature's controller gains life equal to its power.
Whenever a creature other than Captain Marvel is exiled from the battlefield, you gain life equal to its power.
6 / 6
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by PINDURSKI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.