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Part of The Lost Caverns of Ixalan
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Card Preview
Captivating Cave
Land — Cave
·
The Lost Caverns of Ixalan (LCI)
Times Brought
186
Decks Running
80
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Captivating Cave
Land — Cave
The Lost Caverns of Ixalan (LCI)
·
Common
·
Illustrated by Lorenzo Lanfranconi
Final zone distribution
38 instances65.8%
Battlefield
15.8%
Graveyard
18.4%
Hand
Commanders that played this card
in tracked games-
1
Arixmethes, Slumbering Isle
10 decks
-
2
Kenrith, the Returned King
2 decks
-
3
Lathliss, Dragon Queen
2 decks
-
4
Shadrix Silverquill
2 decks
-
5
Zoraline, Cosmos Caller
2 decks
-
6
Alaundo the Seer
1 decks
-
7
Animar, Soul of Elements
1 decks
-
8
Atraxa, Praetors' Voice
1 decks
-
9
Avatar Aang // Aang, Master of Elements
1 decks
-
10
Balan, Wandering Knight
1 decks
The "good card" funnel
186 brought · 76 playersBrought to game
186
Ever drawn
38
Reached battlefield
28
Still on board at game end
25
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 33% of the time (n=21) , vs 26% when it never left the library (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -3.9pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
25%
T1
11%
T2
4%
T3
7%
T4
14%
T5
36%
T6-9
4%
T10+
Median
5.0
P25
2
· P75
7
· max
11
Cast same turn as drawn
67%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.