Captivating Vampire card art
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Captivating Vampire

{1} {B} {B} · Creature — Vampire · Innistrad Remastered (INR)
Times Brought
750
Decks Running
323
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Captivating Vampire card

Captivating Vampire

{1} {B} {B}
Creature — Vampire
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 / 2
Innistrad Remastered (INR) · Rare · Illustrated by Eric Deschamps

Final zone distribution

153 instances
3.3%
Library
45.8%
Battlefield
28.1%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

750 brought · 286 players
Brought to game
750
Ever drawn
148
Reached battlefield
119
Still on board at game end
70

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 28% of the time (n=91) , vs 25% when it never left the library (n=427).

When players drew this card but left it in hand, they won 26% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -2.6pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=119
2%
T1
8%
T2
14%
T3
24%
T4
15%
T5
31%
T6-9
5%
T10+
Median 5 P25 4 · P75 6 · max 21
On curve 24% (17 / 119 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.