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Part of Commander Legends: Battle for Baldur's Gate
·
Artifact
·
Foundations (FDN)
: Add
. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Card Preview
Carnelian Orb of Dragonkind
1%
Decklist Inclusion
Times Brought
267
Decks Running
119
In Decks
952
Decklist Inclusion
1%
Format
Card text
Carnelian Orb of Dragonkind
Artifact
Foundations (FDN)
·
Common
·
Illustrated by Lars Grant-West
Final zone distribution
70 instances8.6%
Library
55.7%
Battlefield
15.7%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
24 decks
-
2
Miirym, Sentinel Wyrm
19 decks
-
3
The Ur-Dragon
19 decks
-
4
Lathliss, Dragon Queen
7 decks
-
5
Ganax, Astral Hunter
6 decks
-
6
Rivaz of the Claw
6 decks
-
7
Tiamat
4 decks
-
8
Atarka, World Render
3 decks
-
9
Dragonhawk, Fate's Tempest
3 decks
-
10
Firkraag, Cunning Instigator
2 decks
The "good card" funnel
267 brought · 119 playersBrought to game
267
Ever drawn
63
Reached battlefield
48
Still on board at game end
39
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 26% of the time (n=43) , vs 25% when it never left the library (n=174).
When players drew this card but left it in hand, they won 22% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.2pp; 95% confidence interval -14.0pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
2%
T1
13%
T2
21%
T3
13%
T4
15%
T5
29%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
35%
(10 / 48 cast on T3)
Cast same turn as drawn
53%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.