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Part of Commander Masters
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Cast Out
1%
Live Inclusion
Times Brought
246
Decks Running
128
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=38
0%
T1
0%
T2
0%
T3
5%
T4
11%
T5
68%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
8
· max
17
On curve
5%
(2 / 38 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
246 brought · 126 playersBrought to game
246
Ever drawn
63
Reached battlefield
38
Still on board at game end
18
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 21% of the time (n=34) , vs 18% when it never left the library (n=150).
When players drew this card but left it in hand, they won 33% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -11.8pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances7.2%
Library
26.1%
Battlefield
36.2%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
27 decks
-
2
Rin and Seri, Inseparable
26 decks
-
3
Temmet, Naktamun's Will
26 decks
-
4
Anikthea, Hand of Erebos
14 decks
-
5
Gavi, Nest Warden
7 decks
-
6
Hashaton, Scarab's Fist
3 decks
-
7
Giada, Font of Hope
2 decks
-
8
Go-Shintai of Life's Origin
2 decks
-
9
Karolina Dean, Runaway
2 decks
-
10
Varina, Lich Queen
2 decks
Card text
Cast Out
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Duskmourn: House of Horror Commander (DSC)
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Uncommon
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Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.