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Part of Commander Masters
·
Enchantment
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Cast Out
Times Brought
300
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cast Out
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by Magali Villeneuve
Final zone distribution
69 instances42.0%
Battlefield
29.0%
Graveyard
8.7%
Exile
20.3%
Hand
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
46 decks
-
2
Temmet, Naktamun's Will
41 decks
-
3
Aminatou, Veil Piercer
22 decks
-
4
Anikthea, Hand of Erebos
15 decks
-
5
Gavi, Nest Warden
6 decks
-
6
Sythis, Harvest's Hand
5 decks
-
7
Elesh Norn, Mother of Machines
2 decks
-
8
Giada, Font of Hope
2 decks
-
9
Hashaton, Scarab's Fist
2 decks
-
10
Varina, Lich Queen
2 decks
The "good card" funnel
300 brought · 148 playersBrought to game
300
Ever drawn
62
Reached battlefield
48
Still on board at game end
29
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 23% of the time (n=37) , vs 25% when it never left the library (n=168).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -11.2pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
2%
T2
4%
T3
8%
T4
10%
T5
58%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
15%
(4 / 48 cast on T4)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.