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Part of Commander Masters
·
Enchantment
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Cast Out
Times Brought
138
Decks Running
68
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cast Out
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by Magali Villeneuve
Final zone distribution
28 instances46.4%
Battlefield
35.7%
Graveyard
7.1%
Exile
10.7%
Hand
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
20 decks
-
2
Temmet, Naktamun's Will
17 decks
-
3
Aminatou, Veil Piercer
12 decks
-
4
Anikthea, Hand of Erebos
8 decks
-
5
Daxos the Returned
1 decks
-
6
Gavi, Nest Warden
1 decks
-
7
Giada, Font of Hope
1 decks
-
8
Go-Shintai of Life's Origin
1 decks
-
9
Hashaton, Scarab's Fist
1 decks
-
10
Ketramose, the New Dawn
1 decks
The "good card" funnel
138 brought · 63 playersBrought to game
138
Ever drawn
24
Reached battlefield
23
Still on board at game end
13
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 29% of the time (n=19) , vs 21% when it never left the library (n=79).
Observed gap +7.7pp; 95% confidence interval -4.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
9%
T3
4%
T4
9%
T5
57%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
17%
(1 / 23 cast on T4)
Cast same turn as drawn
48%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.