collections_bookmark Part of Marvel Super Heroes
Castle Doom card art
Live Play Data

Castle Doom

Land · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
610
Decks Running
226
Median Cast Turn
4.0
Drawn → Played
82%
Format

First-cast turn

n=120
18%
T1
14%
T2
10%
T3
14%
T4
9%
T5
29%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 7 · max 16
Cast same turn as drawn 54%

The "good card" funnel

610 brought · 201 players
Brought to game
610
Ever drawn
147
Reached battlefield
120
Still on board at game end
114

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.5pp

Players who cast this card win 25% of the time (n=109) , vs 25% when it never left the library (n=377).

When players drew this card but left it in hand, they won 25% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -8.5pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

167 instances
0.6%
Library
68.3%
Battlefield
15.0%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Castle Doom card

Castle Doom

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Marvel Super Heroes (MSH) · Rare · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.