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Part of Marvel Super Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Live Play Data
Castle Doom
Land
·
Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
610
Decks Running
226
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=120
18%
T1
14%
T2
10%
T3
14%
T4
9%
T5
29%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
16
Cast same turn as drawn
54%
The "good card" funnel
610 brought · 201 playersBrought to game
610
Ever drawn
147
Reached battlefield
120
Still on board at game end
114
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 25% of the time (n=109) , vs 25% when it never left the library (n=377).
When players drew this card but left it in hand, they won 25% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.3pp; 95% confidence interval -8.5pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances0.6%
Library
68.3%
Battlefield
15.0%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
24 decks
-
2
Doctor Doom, King of Latveria
15 decks
-
3
Doctor Doom
14 decks
-
4
Inspirit, Flagship Vessel
12 decks
-
5
Dr. Eggman
11 decks
-
6
Ultron, Unlimited
11 decks
-
7
Thanos, the Mad Titan
10 decks
-
8
Ultron the Annihilator
8 decks
-
9
Shorikai, Genesis Engine
4 decks
- 10 The Everforger 4 decks
Card text
Castle Doom
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.