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Part of Marvel Super Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Live Play Data
Castle Doom
Land
·
Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
462
Decks Running
180
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=88
18%
T1
13%
T2
7%
T3
14%
T4
11%
T5
31%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
16
Cast same turn as drawn
59%
The "good card" funnel
462 brought · 162 playersBrought to game
462
Ever drawn
109
Reached battlefield
88
Still on board at game end
86
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 26% of the time (n=81) , vs 24% when it never left the library (n=286).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -7.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances0.8%
Library
69.9%
Battlefield
13.0%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
20 decks
-
2
Doctor Doom
13 decks
-
3
Doctor Doom, King of Latveria
10 decks
-
4
Inspirit, Flagship Vessel
10 decks
-
5
Ultron, Unlimited
10 decks
-
6
Dr. Eggman
8 decks
-
7
Thanos, the Mad Titan
8 decks
-
8
Ultron the Annihilator
5 decks
-
9
Shorikai, Genesis Engine
4 decks
-
10
Jodah, the Unifier
3 decks
Card text
Castle Doom
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.