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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Castle Locthwain
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
3%
Live Inclusion
Times Brought
1048
Decks Running
534
Median Cast Turn
4
Drawn → Played
76%
Format
First-cast turn
n=199
12%
T1
16%
T2
17%
T3
15%
T4
9%
T5
24%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
16
Cast same turn as drawn
51%
The "good card" funnel
1049 brought · 444 playersBrought to game
1049
Ever drawn
263
Reached battlefield
199
Still on board at game end
182
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 28% of the time (n=185) , vs 23% when it never left the library (n=666).
When players drew this card but left it in hand, they won 40% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -2.2pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
295 instances1.4%
Library
61.7%
Battlefield
15.9%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
25 decks
-
2
Edgar Markov
24 decks
-
3
Marrow-Gnawer
17 decks
-
4
Sheoldred, the Apocalypse
16 decks
-
5
K'rrik, Son of Yawgmoth
10 decks
-
6
Nalia de'Arnise
9 decks
-
7
Silverquill, the Disputant
9 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
9 decks
-
9
Teysa Karlov
9 decks
-
10
Ayara, First of Locthwain
8 decks
Card text
Castle Locthwain
Land
This land enters tapped unless you control a Swamp.
: Add
.


,
: Draw a card, then you lose life equal to the number of cards in your hand.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.