Castle Locthwain
4% of tracked Commander decks run Castle Locthwain, and when it's drawn, 73% of copies reach the battlefield, with a median first-cast turn of 4.
Castle Locthwain slots into 4% of tracked Commander decks on Playgroup Live, spread across 314 distinct builds out of 8560 in the dataset. That figure reflects its hard constraint: the card belongs only in black decks, and its activated card-draw ability demands a healthy hand-size management plan.
The funnel tells a consistent story. Of 582 instances brought to games, 144 were drawn and 105 reached the battlefield. Draw-to-play rate sits at 73%, meaning most copies that enter a player's hand eventually land on the table. Median first activation as a land lands on turn 4, though the distribution stretches into the late game, reflecting that players often wait for the right life-total window before tapping for cards.
Castle Locthwain is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Pauper Commander, where its rare printing disqualifies it. Its niche in Commander is as a repeatable, budget-friendly card-advantage engine for mono-black and black-heavy decks that can absorb the life payment.
- 4% of tracked Commander decks include Castle Locthwain
- 73% of drawn copies reach the battlefield
- T4 median first-cast turn
- 93% battlefield stickiness once cast
- 273 distinct players have brought this card to a tracked game
- 37% win rate in games where Castle Locthwain was cast
First-cast turn
n=105The "good card" funnel
582 brought · 273 playersOf 582 Castle Locthwains brought to games, 144 were drawn, 105 of those were cast, and 93% of cast copies remained on the battlefield through the end of the game.
Players who cast this card win 37% of the time (n=96) , vs 24% when it never left the library (n=367).
When players drew this card but left it in hand, they won 34% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.4pp; 95% confidence interval +3.3pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
160 instancesNearly all Castle Locthwains that were observed end the game on the battlefield, which is expected for a land: once played, it rarely moves to another zone unless exiled or bounced.
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
2
Sheoldred, the Apocalypse
10 decks
-
3
Edgar Markov
8 decks
-
4
Marrow-Gnawer
8 decks
-
5
Teysa Karlov
8 decks
-
6
Ayara, First of Locthwain
6 decks
-
7
K'rrik, Son of Yawgmoth
6 decks
-
8
Nalia de'Arnise
6 decks
-
9
Rivaz of the Claw
6 decks
-
10
Silverquill, the Disputant
6 decks
The commander list is spread broadly across black-identity strategies, from mono-black staples like Sheoldred and Sephiroth to multicolor builds like Edgar Markov, with no single commander dominating the distribution.