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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Castle Locthwain
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
4%
Live Inclusion
Times Brought
1668
Decks Running
822
Median Cast Turn
4
Drawn → Played
79%
Format
First-cast turn
n=321
12%
T1
15%
T2
17%
T3
13%
T4
9%
T5
26%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
18
Cast same turn as drawn
49%
The "good card" funnel
1669 brought · 685 playersBrought to game
1669
Ever drawn
408
Reached battlefield
321
Still on board at game end
294
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 27% of the time (n=293) , vs 23% when it never left the library (n=1056).
When players drew this card but left it in hand, they won 37% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -1.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
456 instances2.2%
Library
64.5%
Battlefield
15.4%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
76 decks
-
2
Edgar Markov
39 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
35 decks
-
4
Marrow-Gnawer
23 decks
-
5
Sheoldred, the Apocalypse
21 decks
-
6
Nalia de'Arnise
16 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
16 decks
-
8
Teysa Karlov
15 decks
-
9
K'rrik, Son of Yawgmoth
12 decks
-
10
Ayara, First of Locthwain
10 decks
Card text
Castle Locthwain
Land
This land enters tapped unless you control a Swamp.
: Add
.


,
: Draw a card, then you lose life equal to the number of cards in your hand.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.