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Part of March of the Machine
·
Artifact Creature — Construct
·
March of the Machine Commander (MOC)
Live Play Data
Cataclysmic Gearhulk
1%
Live Inclusion
Times Brought
134
Decks Running
77
Median Cast Turn
7.0
Drawn → Played
76%
Format
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
7%
T4
21%
T5
54%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
29%
(6 / 28 cast on T5)
Cast same turn as drawn
18%
The "good card" funnel
134 brought · 78 playersBrought to game
134
Ever drawn
37
Reached battlefield
28
Still on board at game end
7
Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 30% of the time (n=23) , vs 22% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval -11.5pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
17.5%
Battlefield
45.0%
Graveyard
15.0%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
22 decks
-
2
Shorikai, Genesis Engine
11 decks
-
3
Kathril, Aspect Warper
9 decks
-
4
Sefris of the Hidden Ways
7 decks
-
5
Arthur, Marigold Knight
3 decks
-
6
Brimaz, Blight of Oreskos
2 decks
-
7
Gandalf the White
2 decks
-
8
Phelia, Exuberant Shepherd
2 decks
- 9 The Everforger 2 decks
-
10
Aminatou, the Fateshifter
1 decks
Card text
Cataclysmic Gearhulk
Artifact Creature — Construct
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4 / 5
March of the Machine Commander (MOC)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.