collections_bookmark
Part of March of the Machine
·
Artifact Creature — Construct
·
March of the Machine Commander (MOC)
Live Play Data
Cataclysmic Gearhulk
1%
Live Inclusion
Times Brought
192
Decks Running
111
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=43
0%
T1
0%
T2
0%
T3
7%
T4
14%
T5
58%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
21%
(6 / 43 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
192 brought · 112 playersBrought to game
192
Ever drawn
60
Reached battlefield
43
Still on board at game end
12
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 32% of the time (n=36) , vs 26% when it never left the library (n=107).
When players drew this card but left it in hand, they won 32% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -10.1pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
19.0%
Battlefield
44.4%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
25 decks
-
2
Shorikai, Genesis Engine
15 decks
-
3
Kathril, Aspect Warper
14 decks
-
4
Sefris of the Hidden Ways
14 decks
-
5
Arthur, Marigold Knight
4 decks
-
6
Kotori, Pilot Prodigy
4 decks
- 7 The Everforger 3 decks
-
8
Brimaz, Blight of Oreskos
2 decks
-
9
Carmen, Cruel Skymarcher
2 decks
-
10
Dack Fayden, Helping Hand
2 decks
Card text
Cataclysmic Gearhulk
Artifact Creature — Construct
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4 / 5
March of the Machine Commander (MOC)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.