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Part of March of the Machine
·
Artifact Creature — Construct
·
March of the Machine Commander (MOC)
Live Play Data
Cataclysmic Gearhulk
1%
Live Inclusion
Times Brought
259
Decks Running
145
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=53
2%
T1
0%
T2
0%
T3
6%
T4
13%
T5
60%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
21%
(7 / 53 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
259 brought · 146 playersBrought to game
259
Ever drawn
75
Reached battlefield
53
Still on board at game end
12
Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 29% of the time (n=45) , vs 26% when it never left the library (n=151).
When players drew this card but left it in hand, they won 35% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -11.2pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances2.5%
Library
15.0%
Battlefield
47.5%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
30 decks
-
2
Kathril, Aspect Warper
17 decks
-
3
Sefris of the Hidden Ways
17 decks
-
4
Shorikai, Genesis Engine
16 decks
-
5
Arthur, Marigold Knight
6 decks
-
6
Brimaz, Blight of Oreskos
6 decks
-
7
Kotori, Pilot Prodigy
5 decks
-
8
Dack Fayden, Helping Hand
4 decks
-
9
Gandalf the White
3 decks
-
10
Sharuum the Hegemon
3 decks
Card text
Cataclysmic Gearhulk
Artifact Creature — Construct
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4 / 5
March of the Machine Commander (MOC)
·
Mythic
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.