Cauldron of Essence
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cauldron of Essence
Final zone distribution
210 instancesCommanders that played this card
in tracked games-
1
Blech, Loafing Pest
51 decks
-
2
Uugguu, the Omniplasm
33 decks
-
3
Dina, Essence Brewer
32 decks
-
4
Chatterfang, Squirrel General
25 decks
-
5
The Serpent Society
25 decks
-
6
Witherbloom, the Balancer
23 decks
-
7
Teval, the Balanced Scale
21 decks
-
8
Meren of Clan Nel Toth
12 decks
-
9
Slimefoot, the Stowaway
11 decks
-
10
The Mycotyrant
9 decks
The "good card" funnel
943 brought · 409 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=96) , vs 25% when it never left the library (n=515).
When players drew this card but left it in hand, they won 19% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -6.2pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.