Cauldron of Essence
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cauldron of Essence
Final zone distribution
79 instancesCommanders that played this card
in tracked games-
1
Blech, Loafing Pest
23 decks
-
2
Chatterfang, Squirrel General
15 decks
-
3
Dina, Essence Brewer
10 decks
-
4
The Serpent Society
10 decks
-
5
Witherbloom, the Balancer
10 decks
-
6
Teval, the Balanced Scale
8 decks
-
7
The Necrobloom
6 decks
-
8
Hazel of the Rootbloom
4 decks
-
9
Slimefoot, the Stowaway
4 decks
-
10
Uugguu, the Omniplasm
4 decks
The "good card" funnel
319 brought · 155 playersOnce cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=43) , vs 21% when it never left the library (n=180).
When players drew this card but left it in hand, they won 10% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -6.8pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53Full analysis unlocks as more games are tracked. Stats refresh nightly.