Live Play Data
Cavalier of Dawn
1%
Live Inclusion
Times Brought
173
Decks Running
83
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
6%
T4
25%
T5
50%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
34%
(8 / 32 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
173 brought · 80 playersBrought to game
173
Ever drawn
48
Reached battlefield
32
Still on board at game end
18
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 39% of the time (n=32) , vs 29% when it never left the library (n=107).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -7.4pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances5.9%
Library
35.3%
Battlefield
25.5%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
26 decks
-
2
Sidar Jabari of Zhalfir
26 decks
-
3
Syr Gwyn, Hero of Ashvale
4 decks
-
4
Dion, Bahamut's Dominant // Bahamut, Warden of Light
2 decks
-
5
Adelbert Steiner
1 decks
-
6
Anti-Venom, Horrifying Healer
1 decks
-
7
Arthur, Marigold Knight
1 decks
-
8
Aryel, Knight of Windgrace
1 decks
-
9
Athreos, God of Passage
1 decks
-
10
Athreos, Shroud-Veiled
1 decks
Card text
Cavalier of Dawn
Creature — Elemental Knight
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
4 / 6
Core Set 2020 (M20)
·
Mythic
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.