Celestial Armor card art
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Celestial Armor

{2} {W} · Artifact — Equipment · Foundations (FDN)
0%
Decklist Inclusion
Times Brought
169
Decks Running
87
In Decks
600
Decklist Inclusion
0%
Format
Card text
Celestial Armor card

Celestial Armor

{2} {W}
Artifact — Equipment
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Foundations (FDN) · Rare · Illustrated by Olena Richards

Final zone distribution

34 instances
2.9%
Library
41.2%
Battlefield
14.7%
Graveyard
41.2%
Hand

The "good card" funnel

169 brought · 84 players
Brought to game
169
Ever drawn
33
Reached battlefield
16
Still on board at game end
14
≥ +7.5pp

Players who cast this card win 53% of the time (n=16) , vs 20% when it never left the library (n=122).

When players drew this card but left it in hand, they won 16% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +32.8pp; 95% confidence interval +7.5pp to +58.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

16 of 100 times cast 16%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.