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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Card Preview
Central Elevator // Promising Stairs
0%
Decklist Inclusion
Times Brought
69
Decks Running
32
In Decks
167
Decklist Inclusion
0%
Format
Card text
Central Elevator
Enchantment — Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Promising Stairs
Enchantment — Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Cristi Balanescu
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Marina Vendrell
20 decks
-
2
Aminatou, Veil Piercer
3 decks
-
3
Callaphe, Beloved of the Sea
1 decks
-
4
Denzilore Fatehold
1 decks
-
5
Millicent, Restless Revenant
1 decks
-
6
Morska, Undersea Sleuth
1 decks
-
7
Nashi, Searcher in the Dark
1 decks
-
8
Sai, Master Thopterist
1 decks
-
9
Shiko and Narset, Unified
1 decks
-
10
The Master of Keys
1 decks
The "good card" funnel
69 brought · 32 playersBrought to game
69
Ever drawn
23
Reached battlefield
17
Still on board at game end
15
≥ -14.0pp
Players who cast this card win 38% of the time (n=16) , vs 27% when it never left the library (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -14.0pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.