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Central Elevator // Promising Stairs card art
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Central Elevator // Promising Stairs

{3} {U} {2} {U} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
0%
Decklist Inclusion
Times Brought
69
Decks Running
32
In Decks
167
Decklist Inclusion
0%
Format
Card text
Central Elevator // Promising Stairs card

Central Elevator

{3} {U}
Enchantment — Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs

{2} {U}
Enchantment — Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Cristi Balanescu

Final zone distribution

28 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

69 brought · 32 players
Brought to game
69
Ever drawn
23
Reached battlefield
17
Still on board at game end
15
≥ -14.0pp

Players who cast this card win 38% of the time (n=16) , vs 27% when it never left the library (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.6pp; 95% confidence interval -14.0pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.