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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Chain Reaction
6%
Live Inclusion
Times Brought
2485
Decks Running
1163
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=292
0%
T1
0%
T2
2%
T3
6%
T4
14%
T5
59%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
20
On curve
9%
(18 / 292 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
2488 brought · 983 playersBrought to game
2488
Ever drawn
541
Reached battlefield
292
Still on board at game end
25
≥ +1.4pp
Players who cast this card win 30% of the time (n=256) , vs 23% when it never left the library (n=1647).
When players drew this card but left it in hand, they won 24% (n=218).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +1.4pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
592 instances3.0%
Library
4.2%
Battlefield
50.5%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
88 decks
-
2
Rootha, Mastering the Moment
84 decks
-
3
Smaug the Impenetrable
75 decks
-
4
Lathliss, Dragon Queen
59 decks
-
5
Inspirit, Flagship Vessel
54 decks
-
6
Atarka, World Render
41 decks
-
7
Kilo, Apogee Mind
41 decks
-
8
Krenko, Mob Boss
30 decks
-
9
Saheeli, Radiant Creator
27 decks
-
10
Firkraag, Cunning Instigator
18 decks
Card text
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Gustavo Pelissari
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.