Chain Reaction card art
Card Preview

Chain Reaction

{2} {R} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
3%
Decklist Inclusion
Times Brought
256
Decks Running
154
In Decks
1149
Decklist Inclusion
3%
Format

Final zone distribution

74 instances
2.7%
Battlefield
52.7%
Graveyard
8.1%
Exile
36.5%
Hand

The "good card" funnel

259 brought · 142 players
Brought to game
259
Ever drawn
72
Reached battlefield
33
Still on board at game end
2
≥ -7.8pp

Players who cast this card win 33% of the time (n=33) , vs 24% when it never left the library (n=171).

When players drew this card but left it in hand, they won 31% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.5pp; 95% confidence interval -7.8pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
12%
T3
6%
T4
6%
T5
42%
T6-9
33%
T10+
Median 8 P25 6 · P75 10 · max 15
On curve 18% (2 / 33 cast on T4) Cast same turn as drawn 23%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.