collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Chain Reaction
6%
Live Inclusion
Times Brought
1700
Decks Running
824
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=194
0%
T1
0%
T2
3%
T3
7%
T4
16%
T5
56%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
20
On curve
10%
(13 / 194 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
1703 brought · 711 playersBrought to game
1703
Ever drawn
371
Reached battlefield
194
Still on board at game end
12
≥ +4.1pp
Players who cast this card win 35% of the time (n=175) , vs 24% when it never left the library (n=1130).
When players drew this card but left it in hand, they won 25% (n=156).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +4.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
409 instances1.7%
Library
2.9%
Battlefield
51.8%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
68 decks
-
2
Auntie Ool, Cursewretch
66 decks
-
3
Smaug the Impenetrable
56 decks
-
4
Inspirit, Flagship Vessel
40 decks
-
5
Kilo, Apogee Mind
34 decks
-
6
Krenko, Mob Boss
26 decks
-
7
Atarka, World Render
22 decks
-
8
Saheeli, Radiant Creator
20 decks
-
9
Bello, Bard of the Brambles
16 decks
-
10
Judith, Carnage Connoisseur
15 decks
Card text
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Gustavo Pelissari
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.