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Part of Commander Legends: Battle for Baldur's Gate
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#4 red board wipe
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Chain Reaction
6%
Live Inclusion
Times Brought
3421
Decks Running
1527
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=396
0%
T1
0%
T2
2%
T3
7%
T4
15%
T5
57%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
20
On curve
9%
(26 / 396 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
3424 brought · 1280 playersBrought to game
3424
Ever drawn
736
Reached battlefield
396
Still on board at game end
33
≥ +0.3pp
Players who cast this card win 28% of the time (n=355) , vs 23% when it never left the library (n=2247).
When players drew this card but left it in hand, they won 26% (n=302).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval +0.3pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
813 instances2.7%
Library
4.1%
Battlefield
51.9%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
155 decks
-
2
Auntie Ool, Cursewretch
110 decks
-
3
Rootha, Mastering the Moment
97 decks
-
4
Smaug the Impenetrable
94 decks
-
5
Inspirit, Flagship Vessel
67 decks
-
6
Atarka, World Render
54 decks
-
7
Kilo, Apogee Mind
48 decks
-
8
Saheeli, Radiant Creator
36 decks
-
9
Krenko, Mob Boss
33 decks
-
10
Firkraag, Cunning Instigator
24 decks
Card text
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Gustavo Pelissari
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.