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Part of Commander Legends: Battle for Baldur's Gate
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#4 red board wipe
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Chain Reaction
6%
Live Inclusion
Times Brought
4296
Decks Running
1889
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=506
0%
T1
0%
T2
1%
T3
5%
T4
10%
T5
61%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
20
On curve
6%
(26 / 506 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
4299 brought · 1559 playersBrought to game
4299
Ever drawn
944
Reached battlefield
506
Still on board at game end
43
≥ +0.9pp
Players who cast this card win 27% of the time (n=489) , vs 23% when it never left the library (n=3009).
When players drew this card but left it in hand, they won 26% (n=415).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval +0.9pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1036 instances3.1%
Library
4.2%
Battlefield
50.9%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
210 decks
-
2
Auntie Ool, Cursewretch
132 decks
-
3
Rootha, Mastering the Moment
112 decks
-
4
Smaug the Impenetrable
106 decks
-
5
Inspirit, Flagship Vessel
79 decks
-
6
Atarka, World Render
64 decks
-
7
Kilo, Apogee Mind
57 decks
-
8
Jean-Luc Picard, Luminary
45 decks
-
9
Saheeli, Radiant Creator
41 decks
-
10
Krenko, Mob Boss
36 decks
Card text
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Leon Tukker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.