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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Chain Reaction
3%
Decklist Inclusion
Times Brought
637
Decks Running
340
In Decks
2489
Decklist Inclusion
3%
Format
Final zone distribution
163 instances0.6%
Library
1.2%
Battlefield
57.1%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
37 decks
-
2
Auntie Ool, Cursewretch
32 decks
-
3
Inspirit, Flagship Vessel
18 decks
-
4
Kilo, Apogee Mind
15 decks
-
5
Bello, Bard of the Brambles
11 decks
-
6
Judith, Carnage Connoisseur
9 decks
-
7
Krenko, Mob Boss
8 decks
-
8
Saheeli, Radiant Creator
8 decks
-
9
Smaug the Impenetrable
7 decks
-
10
Atarka, World Render
6 decks
The "good card" funnel
640 brought · 309 playersBrought to game
640
Ever drawn
152
Reached battlefield
79
Still on board at game end
2
≥ +6.7pp
Players who cast this card win 40% of the time (n=76) , vs 22% when it never left the library (n=440).
When players drew this card but left it in hand, they won 25% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.6pp; 95% confidence interval +6.7pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=79
0%
T1
0%
T2
5%
T3
5%
T4
4%
T5
65%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
20
On curve
10%
(4 / 79 cast on T4)
Cast same turn as drawn
25%
79 of 100 times cast
79%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.