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Part of Commander Legends: Battle for Baldur's Gate
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#4 red board wipe
·
Sorcery
·
Star Trek Commander (TRC)
Card Preview
Chain Reaction
Times Brought
2978
Decks Running
1355
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Leon Tukker
Final zone distribution
587 instances2.0%
Library
3.9%
Battlefield
40.2%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
192 decks
-
2
Auntie Ool, Cursewretch
124 decks
-
3
Rootha, Mastering the Moment
80 decks
-
4
Inspirit, Flagship Vessel
75 decks
-
5
Atarka, World Render
73 decks
-
6
Smaug the Impenetrable
67 decks
-
7
Kilo, Apogee Mind
52 decks
-
8
Krenko, Mob Boss
33 decks
-
9
Jean-Luc Picard, Luminary
27 decks
-
10
Saheeli, Radiant Creator
27 decks
The "good card" funnel
2978 brought · 1152 playersBrought to game
2978
Ever drawn
559
Reached battlefield
222
Still on board at game end
23
≥ -5.4pp
Players who cast this card win 22% of the time (n=206) , vs 24% when it never left the library (n=2125).
When players drew this card but left it in hand, they won 25% (n=303).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -5.4pp to +1.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=222
1%
T1
1%
T2
0%
T3
5%
T4
12%
T5
60%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
7%
(10 / 222 cast on T4)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.