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Chains of Custody card art
Live Play Data

Chains of Custody

{2} {W} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
1%
Live Inclusion
Times Brought
522
Decks Running
250
Median Cast Turn
6.0
Drawn → Played
75%
Format

First-cast turn

n=100
0%
T1
2%
T2
8%
T3
15%
T4
18%
T5
44%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 10% (8 / 100 cast on T3) Cast same turn as drawn 25%

The "good card" funnel

522 brought · 240 players
Brought to game
522
Ever drawn
133
Reached battlefield
100
Still on board at game end
54

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 34% of the time (n=90) , vs 24% when it never left the library (n=327).

When players drew this card but left it in hand, they won 19% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.7pp; 95% confidence interval +0.9pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

144 instances
3.5%
Library
37.5%
Battlefield
35.4%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games
Card text
Chains of Custody card

Chains of Custody

{2} {W}
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Secrets of Strixhaven Commander (SOC) · Common · Illustrated by Bruno Biazotto

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.