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Chains of Custody card art
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Chains of Custody

{2} {W} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
178
Decks Running
105
In Decks
638
Decklist Inclusion
1%
Format
Card text
Chains of Custody card

Chains of Custody

{2} {W}
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Secrets of Strixhaven Commander (SOC) · Common · Illustrated by Bruno Biazotto

Final zone distribution

50 instances
8.0%
Library
40.0%
Battlefield
26.0%
Graveyard
10.0%
Exile

The "good card" funnel

178 brought · 101 players
Brought to game
178
Ever drawn
47
Reached battlefield
36
Still on board at game end
20

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.7pp

Players who cast this card win 33% of the time (n=35) , vs 21% when it never left the library (n=115).

Observed gap +12.1pp; 95% confidence interval -2.7pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
3%
T2
8%
T3
14%
T4
19%
T5
39%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 11% (3 / 36 cast on T3) Cast same turn as drawn 23%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.