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Part of Streets of New Capenna
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Creature — Snake Wizard
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New Capenna Commander (NCC)
Live Play Data
Champion of Wits
0%
Live Inclusion
Times Brought
209
Decks Running
107
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=27
0%
T1
19%
T2
4%
T3
19%
T4
4%
T5
33%
T6-9
22%
T10+
Median
6
P25
4
· P75
9
· max
14
On curve
22%
(1 / 27 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
209 brought · 106 playersBrought to game
209
Ever drawn
48
Reached battlefield
27
Still on board at game end
11
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 41% of the time (n=24) , vs 17% when it never left the library (n=128).
When players drew this card but left it in hand, they won 17% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.6pp; 95% confidence interval +4.3pp to +42.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances20.4%
Battlefield
48.1%
Graveyard
9.3%
Exile
22.2%
Hand
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
39 decks
-
2
Hashaton, Scarab's Fist
15 decks
-
3
Sefris of the Hidden Ways
14 decks
-
4
Adrix and Nev, Twincasters
12 decks
-
5
Kamiz, Obscura Oculus
7 decks
-
6
The Scarab God
4 decks
-
7
Inalla, Archmage Ritualist
2 decks
-
8
Octavia, Living Thesis
2 decks
-
9
The Mimeoplasm
2 decks
-
10
Dynaheir, Invoker Adept
1 decks
Card text
Champion of Wits
Creature — Snake Wizard
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize 

(

, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
2 / 1
New Capenna Commander (NCC)
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Rare
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Illustrated by Even Amundsen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.