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Part of Final Fantasy
·
Enchantment
·
Final Fantasy Commander (FIC)
Card Preview
Champions from Beyond
Times Brought
441
Decks Running
240
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Champions from Beyond
Enchantment
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Darius Zablockis
Final zone distribution
75 instances1.3%
Library
50.7%
Battlefield
14.7%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
111 decks
-
2
Captain America, Team Leader
29 decks
-
3
The Destined Warrior
7 decks
-
4
Denzilore Fatehold
6 decks
-
5
Isshin, Two Heavens as One
5 decks
-
6
Baylen, the Haymaker
4 decks
-
7
G'raha Tia, Scion Reborn
4 decks
-
8
Kudo, King Among Bears
4 decks
-
9
Bast, Panther Goddess
3 decks
-
10
Belladonna Took
3 decks
The "good card" funnel
441 brought · 230 playersBrought to game
441
Ever drawn
71
Reached battlefield
46
Still on board at game end
38
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 27% of the time (n=32) , vs 23% when it never left the library (n=270).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -5.0pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
2%
T2
2%
T3
9%
T4
9%
T5
54%
T6-9
24%
T10+
Median
8.0
P25
6
· P75
9
· max
18
Cast same turn as drawn
11%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.